Table of Contents

Wireless Item Pipes

Conduits can be used to wirelessly transport items between chests, furnaces, and brewing stands.

Filters can also be applied to this network, allowing easy creation of sorting systems without needing the usual massive amount of hoppers. This can also be used to easily transport items horizontally or vertically, without needing long hopper or dropper chains.


Setup

Vanilla Conduits are used to serve as Source and Destination endpoints. Each Conduit must be fitted with a Wireless Item Transporter in order for them to be usable as wireless item nodes. The Wireless Item Transporter is recovered when the Conduit is broken.

Items are moved from a Source point to one or more Destination endpoints. To declare a Source point:

  1. Place a Conduit
  2. Right Click on the Conduit with a Wireless Item Transporter (this consumes the item)
  3. Place a Hopper facing into the Conduit
  4. Place a container, such as a Chest or Barrel, above the Hopper
  5. Any item entering the hopper will then trigger it to start moving items from a valid container on top, one stack at a time


Example of a valid source setup:


To link Destination endpoints:

  1. Place a Conduit near the desired Destination chest
  2. Right Click on the Conduit with a Wireless Item Transporter (this consumes the item)
  3. Hold a piece of Redstone Dust (or Glowstone Dust)
  4. Right Click the Source Conduit while holding Redstone Dust
    1. Alternatively, Right Click on the Destination Conduit while holding Glowstone Dust
  5. Right Click one or more Destination Conduits with the Redstone Dust
    1. Alternatively, Right Click on one or more Source Conduits with the Glowstone Dust
  6. Any items entering the Source conduit will now be pushed into the Destination containers


Automatic Sources

A Source conduit placed underneath a furnace or brewing stand can automatically withdraw finished items and place them into your storage network. Each furnace/brewer will search below it in a 7x2x7 block box, using the first Source conduit it finds (which may not always be the closest one!) to output its products.

Furnace: triggers when an item is smelted

Brewing Stand: triggers when a batch of potions finish brewing

Note: these only trigger when an output item is generated! This means that if the destinations are full, even after emptying the destinations, no further items will be withdrawn from each furnace/brewer until it smelts another item or brews another potion!


Destinations

Allowed Destinations

Items can be piped into the following destination containers:

Containers - Chests, Trapped Chests, Barrels, and Shulker Boxes

Furnaces - regular Furnaces, Blast Furnaces, and Smokers

Brewing Stands

Certain items will attempt to be placed in the ingredient slot depending on brewing stand state, one at a time:


Linking Destinations

Redstone Dust and Glowstone Dust are used to link Item Pipes by clicking on them.

Icon Item Effect
Redstone Dust Links One Source to Multiple Destinations:
1. Click one source to select
2. Click one or more destinations to link
3. Drop item to finish

Glowstone Dust Links One Destination to Multiple Sources:
1. Click one destination to select
2. Click one or more sources to link
3. Drop item to finish

Destinations must be no more than 50 blocks (2D distance; Y-values are ignored) away from its Source. There is a hard limit of 60 Destination endpoints per Source Conduit, and 60 Source Conduits per Destination.


Item Filtering

Each Destination can define a set of Filters, which determine which items are allowed to be put inside its container. To edit Filters, Right Click on a linked Destination Conduit with an empty hand. Putting items into this GUI will set the Conduit to only receive items of that type, while removing all items from the GUI will let the Conduit receive all items.


Strict Mode

The Filter can be set to Strict Mode by toggling the Ender Pearl / Eye of Ender icon in the bottom left corner of the GUI. While in Strict Mode, the filter respects slots. This means that items defined in the filter can only be put into their corresponding slot in the chest, and if that slot is full, nothing happens.

This mode is useful if you want to create a “front end” for your storage system, which lays out a loadout neatly in the front of your storage system, while the bulk of the items are in sorted chests elsewhere.

In the following example, the items defined in the filter can only be placed exactly as is inside the linked chest.


Nitty Gritty