Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
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Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Adrenaline | All | 7 | Increases mana regeneration by 10% per level, adding across all items. | | Regenerative | Magical | |
Agile | All | 10 | Increases movement speed by 2.5% per level, adding across all armor pieces. | | Dextrous | Light | |
Bulwark | All | 3 | Gives +1 Knockback Resistance per level. | | Bulky | Tough | |
Constitution | All | 10 | Increases max health by 0.5 health (1/4th a heart) per level, adding across all armor pieces. | | Robust | |
Drain | All | 7 | Decreases mana regeneration by 10% per level, adding across all items. | | Junk | Decayed | |
Encumber | All | 10 | Decreases movement speed by 2.5% per level, adding across all armor pieces. | | Bulky | Chilled | |
Fatigue | All | 7 | Decreases attack speed by 5% per level, adding across all armor pieces. | | Chilled | Bulky | |
Fragile | All | 10 | Increases all damage taken by 10(+10)%, adding across all armor pieces. | | Soft | |
Haste | All | 7 | Increases attack speed by 3% per level, adding across all armor pieces. | | Electric | |
Heartbleed | All | 7 | Removes 5% max health (minimum 1) per level every 4 seconds, adding across all equipment. | | Decayed | |
Inefficient | All | 10 | Item suffers 20% extra durability loss per level. | | Junk | |
Lifeless | All | 10 | Decreases max health by 1 health (half a heart) per level, adding across all armor pieces. | | Junk | |
Luck | All | 10 | Increases chest loot chance by 1% per level, adding across all items. | | Lucky | Valuable | |
Regenerative | All | 8 | Heals 1.25% max health (minimum 0.25) per level every 4 seconds, adding across all equipment. | | Regenerative | Healthy | |
Unbreaking | All | 4 | Same as vanilla. | | Tough | Enhancing | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Amphibious | Helmets | 3 | Reduces drowning damage by 34(+33)%. | | Aquamarine | Aqueous | |
Aqua Affinity | Helmets | 1 | Same as vanilla. | | Aqueous | |
Benightment | Helmets | 1 | Permanent blindness. | | Dark | Decayed | |
Clear Minded | Helmets | 10 | Reduces Sanity drain and increases Sanity gain by (4 x LVL)%. | | Bright | |
Enlightenment | Helmets | 1 | Permanent night vision. | | Bright | |
Gorge | Helmets | 5 | Food provides an extra (LVL) points of hunger. | | Edible | Healthy | |
Mole | Helmets | 3 | Reduces suffocation damage by 34(+33)%. | | Earthy | Bulky | |
Quenching* | Helmets | 5 | Reduces Hydration drain by (15 x LVL)%. | | Aqueous | |
Respiration | Helmets | 4 | Same as vanilla. | | Aqueous | |
Satiety | Helmets | 5 | Increases Saturation value of food eaten by 1 per level, adding across all armor pieces. Maximum boost of 100% of the food item's saturation. | | Healthy | Edible | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Blighted | Chestplates | 4 | Permanent Wither LVL. | | Junk | Tainted | |
Intoxicated | Chestplates | 4 | Permanent Poison LVL. | | Tainted | Decayed | |
Masochistic | Chestplates | 12 | Reduces bleed damage by 0.25 per level. | | Brutal | Unstable | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Dolphin | Leggings | 3 | Holding Sneak while in water makes you swim forward at the cost of durability. | | Aqueous | Aquamarine | Oceanic | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Depth Strider | Boots | 3 | Same as vanilla. | | Aqueous | Aquamarine | |
Feather Falling | Boots | 4 | Same as vanilla. | | Light | Evasive | |
Frost Walker | Boots | 3 | Same as vanilla. | | Frozen | Chilled | |
Soul Speed | Boots | 4 | Same as vanilla. | | Soul | Light | Dark | |
Stomp | Boots | 4 | Falling onto a valid target defers 25(+25)% of the fall damage to them. | | Bulky | Blunt | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Corrosive | Swords | 12 | Inflicts Wither for 8 seconds that deals LVL damage per tick. | | Decayed | Tainted | |
Dashing | Swords | 5 | Reduces Power Sword dash cooldown by 0.15s per level. | | Evasive | Dextrous | |
Flashburn | Swords | 8 | Ignites targets for 8 seconds with a burn that deals LVL damage per tick. You cannot have Flashburn and Ice Aspect on the same item. | | Infernal | |
Ice Aspect | Swords | 6 | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Fire and Ice Aspect on the same item. | | Chilled | Frozen | |
Quick Slash | Swords | 5 | Ability: Instantly hit your target for 60(+10)% weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick. Energy Cost: 30 Cooldown: (None) | | Blade | Sharp | |
Serrated | Swords | 8 | 5% chance per level to inflict Bleed for 6 seconds. | | Blade | Spiky | Brutal | |
Venom | Swords | 12 | Inflicts Poison for 8 seconds that deals LVL damage per tick. | | Tainted | Infectious | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Ammo Vaccuum | Armor | 4 | 60(+10)% chance to automatically retrieve an arrow once it lands. Chance is halved for non-regular arrows. | | Magnetic | Metallic | |
Flammable | Armor | 7 | Reduces fire damage taken by 20(+20)%, adding across all armor pieces. | | Draconic | Infernal | |
Berserker | Armor | 8 | Increases melee damage by 2(+1)%, adding across all armor pieces. | | Unstable | Powerful | Destructive | |
Blast Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Unstable | |
Eagle Eye | Armor | 8 | Increases arrow damage by 2(+1)%, adding across all armor pieces. | | Precise | Sleek | Ocular | |
Feeble | Armor | 8 | Decreases melee damage by 2(+1)%, adding across all armor pieces. | | Soft | |
Fire Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Infernal | Chilled | |
Anti-fire | Armor | 10 | Increases fire damage taken by 20(+20)%, adding across all armor pieces. | | Infernal | |
Flash Fire | Armor | 6 | You gain 10(+5)% bonus damage whenever you take fire damage. You cannot have Flash Fire and Anti-fire on the same item. | | Infernal | Draconic | |
Hallowed | Armor | 7 | Reduces wither damage by 20(+20)%, adding across all armor pieces. | | Hallowed | |
Insanity* | Armor | 10 | Reduces Sanity gain and increases Sanity drain by (5 x LVL)%. | | Junk | Dark | |
Instability* | Armor | 1 | Increases Warmth change by 50%. | | Unstable | |
Insulation* | Armor | 5 | Reduces Warmth change by (15 x LVL)%. | | Chilled | Infernal | |
Loot Vaccuum | Armor | 1 | Mob drops are automatically picked up. | | Magnetic | |
Mana Pool | Armor | 7 | Increases maximum mana by 8 per level, adding across all items. | | Magical | |
Mana Sink | Armor | 7 | Decreases maximum mana by 8 per level, adding across all items. | | Junk | |
Nearsighted | Armor | 8 | Decreases arrow damage by 2(+1)%, adding across all armor pieces. | | Junk | |
Phoenix Fury | Armor | 3 | Revives you to 10(+10)% health if you die, at the cost of ((4 - LVL) x 10)% item durability. (75 - LVL x 15)-minute cooldown between revives. | | Soul | |
Poison Purge | Armor | 7 | Reduces poison damage by 20(+20)%, adding across all armor pieces. | | Healthy | |
Projectile Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Holey | |
Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Tough | |
Reprisal | Armor | 7 | After taking 100 damage, you unleash an explosion, dealing 5(+5) damage to nearby enemies, adding across all armor pieces. 2-minute cooldown between activations. | | Desperado | Explosive | Vengeful | |
Retribution | Armor | 6 | If you die, deals 14(+7) damage to your killer. | | Undead | Unstable | Vengeful | |
Salvation | Armor | 4 | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. | | Deflecting | Evasive | Lucky | |
Thorns | Armor | 7 | 10(+5)% chance to reflect 40% of incoming damage back to an attacker. Maximum of 8(+4) damage reflected. Does not reduce damage received. | | Deflecting | Vengeful | |
Waterproof* | Armor | 1 | Reduces Wetness duration by 25% per level. You are immune to Wetness with 4 pieces of Waterproof armor. | | Aqueous | |
Wisdom | Armor | 5 | Increases skill EXP gains by 2% per level. | | Efficient | Enhancing | |
Wrath | Armor | 6 | Creates an explosion for 10(+5) damage and 1.2(+0.3) knockback if you die. | | Explosive | Undead | Vengeful | |
Wretched Strength | Armor | 7 | When below 50% max health, you deal up to 7% bonus damage per level, reaching its maximum bonus at 10% max health, adding across all armor pieces. | | Desperado | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Hammerhead | Axes | 3 | Ability: Hammers targets within (1 + LVL x 0.5) blocks into the ground, stunning them with Slow (LVL + 1) for 3 seconds and causing them to lose their current target. Energy Cost: 40 Cooldown: 15s | | Bulky | Blunt | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Blastburn | Bows | 6 | Ignites targets for 8 seconds with a burn that deals LVL damage per tick. You cannot have Blastburn and Frost on the same item. | | Infernal | |
Cushion | Bows | 4 | Decreases arrow knockback. | | Soft | Junk | |
Fragmentation | Bows | 4 | Your arrows fragment upon hitting a target, dealing 40(+10)% damage to all mobs within 4 blocks of the original target. Conflicts with Longshot and Recoil. | | Unstable | |
Frost | Bows | 5 | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Blastburn and Frost on the same item | | Frozen | Chilled | |
Recoil | Bows | 3 | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. | | Bulky | |
Infinity | Bows | 1 | Same as vanilla. | | Ender | |
Longshot | Bows | 4 | Increases arrow damage by 0.5(+0.25) for every block of distance between you and your target, but decreases base arrow damage by 3(+0.5). Maximum of 15(+5) bonus damage. Conflicts with Fragmentation and Recoil. | | Precise | Powerful | Sleek | |
Magebane | Bows | 12 | Inflicts 50(+50)% extra damage to Witches, Evokers, and Illusioners. You cannot have Magebane and Power on the same item. | | Powerful | |
Overcharge | Bows | 12 | Increases bow base damage by 1 per level. | | Dextrous | Sleek | |
Piercing | Bows | 4 | Your arrows pierce through (LVL) mobs. | | Precise | Sleek | |
Poisonous | Bows | 6 | Inflicts Poison for 8 seconds that deals LVL damage per tick. | | Infectious | Tainted | |
Punch | Bows | 4 | Same as vanilla. | | Bulky | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Cleave | Melee Weapons | 6 | Your attacks cleave through opponents, dealing 30(+15)% damage to mobs within 1(+0.25) blocks of your target. | | Unstable | Explosive | |
Knockback | Melee Weapons | 4 | Same as Vanilla. | | Bulky | |
Looting | Melee Weapons | 4 | Same as vanilla. | | Valuable | Golden | |
Soft Impact | Melee Weapons | 4 | Reduces knockback dealt by 25(+25)%. | | Soft | Junk | |
Soul Sap | Melee Weapons | 6 | Damages 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. | | Junk | |
Soul Split | Melee Weapons | 6 | Heals 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. | | Soul | Healthy | |
Spirit Sap | Melee Weapons | 6 | Lose (2 x LVL) mana per melee hit every 4 seconds. | | Junk | |
Spirit Split | Melee Weapons | 6 | Steals (2 x LVL) mana from your opponent every 4 seconds. No effect if your opponent has no mana. | | Ethereal | Healthy | |
Sweeping Edge | Melee Weapons | 3 | Same as vanilla. | | Junk | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Channeling | Tridents | 1 | Same as vanilla. | | Electric | |
Harpooning | Tridents | 20 | Increases damage of thrown trident by 2.5 per level. | | Powerful | Aquamarine | Spiky | |
Impaling | Tridents | 20 | Same as vanilla. | | Spiky | Aquamarine | |
Loyalty | Tridents | 3 | Same as vanilla. | | Slimy | |
Riptide | Tridents | 4 | Same as vanilla. | | Aqueous | Evasive | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Divination | Armor And Pickaxes | 7 | Increases (multiplicative) your chance of generating additional ore veins by 5% per level, adding across all items. | | Earthy | Valuable | |
Refining | Armor And Pickaxes | 7 | Increases (multiplicative) the quality of generated secondary ore veins by 0.4% per level, adding across all items. | | Valuable | Golden | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Biting | Tools And Weapons | 20 | Increases melee damage by 5% per level. | | Powerful | Destructive | Brutal | |
Conflagrate* | Tools And Weapons | 3 | Ability: Boosts Warmth of nearby players by (5 + LVL x 5). Energy Cost: 100 Cooldown: 72s | | Chilled | Frozen | |
Firework | Tools And Weapons | 4 | Ability: Launches (LVL) random fireworks. Energy Cost: 10 Cooldown: 5s | | Colorful | |
Flimsy | Tools And Weapons | 20 | Decreases melee damage by 5% for each level. | | Light | |
Freedom | Tools And Weapons | 3 | Ability: Relieves you of all negative effects and grants immunity from negative effects for a short while afterwards. Energy Cost: 50 Cooldown: 35(-5)s | | Deflecting | Tough | Light | |
Gleam | Tools And Weapons | 5 | Ability: Boosts Sanity of nearby players by (5 + LVL x 5). Energy Cost: 100 Cooldown: 72s | | Bright | Glistening | |
Inspect | Tools And Weapons | 1 | Ability: Displays, in chat, most of the information an Inspector does when right clicking on an entity. Energy Cost: 5 Cooldown: 3s | | Electric | |
Absolute Zero* | Tools And Weapons | 5 | Ability: Lowers Warmth of nearby players by (5 + LVL x 5). Energy Cost: 100 Cooldown: 72s | | Frozen | Chilled | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Arachnaphobia | Tools And Weapons And Tridents | 20 | Decreases melee damage against spiders by 2 per level. | | Webbed | Junk | |
Blunted | Tools And Weapons And Tridents | 20 | Decreases melee damage by 1 per level. | | Blunt | |
Bug Squisher | Tools And Weapons And Tridents | 20 | Increases melee damage against spiders by 2 per level. | | Webbed | Dextrous | Spiky | Powerful | |
Flanking | Tools And Weapons And Tridents | 8 | Increases damage by 10(+5)% when attacking enemies that aren't facing you. | | Evasive | Dextrous | |
Nyctophobia | Tools And Weapons And Tridents | 20 | Decreases melee damage against undead by 2 per level. | | Junk | |
Sharpened | Tools And Weapons And Tridents | 20 | Increases melee damage by 1 per level. | | Basic | Blade | Sharp | Powerful | |
Smiteful | Tools And Weapons And Tridents | 20 | Increases melee damage against undead mobs by 2 per level. | | Basic | Blade | Undead | Bright | Powerful | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Aftershock | Weapons | 6 | Upon killing a mob, has a 10(+5)% chance to create an explosion for 80(+10)% weapon damage and a radius of 4(+0.5) blocks. | | Unstable | Explosive | Destructive | |
Enderbane | Weapons | 6 | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. | | Ender | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Efficiency | Tools | 7 | Same as vanilla. | | Enhancing | |
Flux | Tools | 3 | Mines all similar blocks within (LVL) blocks. | | Unstable | |
Fortune | Tools | 4 | Same as vanilla. | | Valuable | Golden | |
Silk Touch | Tools | 1 | Same as vanilla. | | Soft | |
Superheat | Tools | 1 | Smeltable items (ores, logs, sand, etc) are automatically smelted as you collect them. | | Infernal | Draconic | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Fish Grinder | Fishing Rods | 6 | Turns fish and junk items caught into 4(+2) xp. You cannot have Fish Grinder and Master Baiter on the same item. | | Fishy | Aqueous | |
Hot Rod | Fishing Rods | 1 | Cooks the fish you catch. Conflicts with Fish Grinder. | | Infernal | Draconic | |
Luck of the Sea | Fishing Rods | 4 | Same as vanilla. | | Aquamarine | Valuable | |
Lure | Fishing Rods | 4 | Same as vanilla. | | Fishy | Aqueous | |
Master Baiter | Fishing Rods | 12 | 5% chance per level to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. | | Fishy | Aqueous | Efficient | |
Reeling | Fishing Rods | 7 | Increases entity pull strength of fishing rods by (LVL x 35)%. | | Webbed | Sleek | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Explosive Arrow | Bows And Crossbows | 7 | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 10)% weapon damage in a 3-block radius. Energy Cost: 60 Cooldown: 30s | | Explosive | Unstable | Destructive | |
Inaccurate | Bows And Crossbows | 7 | Adds a small random spread to the arrows you fire. Spread increases with enchant level. | | Junk | |
Pin Down | Bows And Crossbows | 4 | Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for 5(+2) seconds, but deals no damage. Energy Cost: 25 Cooldown: 5s | | Chilled | Webbed | |
Roped Arrow | Bows And Crossbows | 4 | Ability: Left click to prepare. Your next shot will pull you in towards it. Energy Cost: 25 Cooldown: 10s | | Webbed | Evasive | Light | |
Snapshot | Bows And Crossbows | 5 | Ability: Left click to instantly fire an arrow, dealing 70(+10)% damage. Energy Cost: 25 Cooldown: (None) | | Sleek | Dextrous | Holey | |
Snipe | Bows And Crossbows | 7 | Ability: Left click to prepare. Your next shot will deal 30(+10)% extra damage. Energy Cost: 40 Cooldown: 10s | | Precise | Sleek | Holey | |
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Power | Bows Crossbows Wand | 12 | Same as vanilla. You cannot have Power and Magebane on the same item. | | Sleek | Powerful | |