Table of Contents

List of Augments


Augment Target Max Level Effect Scrap Possibilities upon Disassembly

All

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Adrenaline All 7 Increases mana regeneration by 10% per level, adding across all items. | Regenerative | Magical |
Agile All 10 Increases movement speed by 2.5% per level, adding across all armor pieces. | Dextrous | Light |
Bulwark All 3 Gives +1 Knockback Resistance per level. | Bulky | Tough |
Constitution All 10 Increases max health by 0.5 health (1/4th a heart) per level, adding across all armor pieces. | Robust |
Drain All 7 Decreases mana regeneration by 10% per level, adding across all items. | Junk | Decayed |
Encumber All 10 Decreases movement speed by 2.5% per level, adding across all armor pieces. | Bulky | Chilled |
Fatigue All 7 Decreases attack speed by 5% per level, adding across all armor pieces. | Chilled | Bulky |
Fragile All 10 Increases all damage taken by 10(+10)%, adding across all armor pieces. | Soft |
Haste All 7 Increases attack speed by 3% per level, adding across all armor pieces. | Electric |
Heartbleed All 7 Removes 5% max health (minimum 1) per level every 4 seconds, adding across all equipment. | Decayed |
Inefficient All 10 Item suffers 20% extra durability loss per level. | Junk |
Lifeless All 10 Decreases max health by 1 health (half a heart) per level, adding across all armor pieces. | Junk |
Luck All 10 Increases chest loot chance by 1% per level, adding across all items. | Lucky | Valuable |
Regenerative All 8 Heals 1.25% max health (minimum 0.25) per level every 4 seconds, adding across all equipment. | Regenerative | Healthy |
Unbreaking All 4 Same as vanilla. | Tough | Enhancing |

Helmets

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Amphibious Helmets 3 Reduces drowning damage by 34(+33)%. | Aquamarine | Aqueous |
Aqua Affinity Helmets 1 Same as vanilla. | Aqueous |
Benightment Helmets 1 Permanent blindness. | Dark | Decayed |
Clear Minded Helmets 10 Reduces Sanity drain and increases Sanity gain by (4 x LVL)%. | Bright |
Enlightenment Helmets 1 Permanent night vision. | Bright |
Gorge Helmets 5 Food provides an extra (LVL) points of hunger. | Edible | Healthy |
Mole Helmets 3 Reduces suffocation damage by 34(+33)%. | Earthy | Bulky |
Quenching* Helmets 5 Reduces Hydration drain by (15 x LVL)%. | Aqueous |
Respiration Helmets 4 Same as vanilla. | Aqueous |
Satiety Helmets 5 Increases Saturation value of food eaten by 1 per level, adding across all armor pieces. Maximum boost of 100% of the food item's saturation. | Healthy | Edible |

Chestplates

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Blighted Chestplates 4 Permanent Wither LVL. | Junk | Tainted |
Intoxicated Chestplates 4 Permanent Poison LVL. | Tainted | Decayed |
Masochistic Chestplates 12 Reduces bleed damage by 0.25 per level. | Brutal | Unstable |

Leggings

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Dolphin Leggings 3 Holding Sneak while in water makes you swim forward at the cost of durability. | Aqueous | Aquamarine | Oceanic |

Boots

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Depth Strider Boots 3 Same as vanilla. | Aqueous | Aquamarine |
Feather Falling Boots 4 Same as vanilla. | Light | Evasive |
Frost Walker Boots 3 Same as vanilla. | Frozen | Chilled |
Soul Speed Boots 4 Same as vanilla. | Soul | Light | Dark |
Stomp Boots 4 Falling onto a valid target defers 25(+25)% of the fall damage to them. | Bulky | Blunt |

Swords

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Corrosive Swords 12 Inflicts Wither for 8 seconds that deals LVL damage per tick. | Decayed | Tainted |
Dashing Swords 5 Reduces Power Sword dash cooldown by 0.15s per level. | Evasive | Dextrous |
Flashburn Swords 8 Ignites targets for 8 seconds with a burn that deals LVL damage per tick.
You cannot have Flashburn and Ice Aspect on the same item.
| Infernal |
Ice Aspect Swords 6 Reduces target's movement speed by 15(+5)% for 8 seconds.
You cannot have Fire and Ice Aspect on the same item.
| Chilled | Frozen |
Quick Slash Swords 5 Ability: Instantly hit your target for 60(+10)% weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick.
Energy Cost: 30
Cooldown: (None)
| Blade | Sharp |
Serrated Swords 8 5% chance per level to inflict Bleed for 6 seconds. | Blade | Spiky | Brutal |
Venom Swords 12 Inflicts Poison for 8 seconds that deals LVL damage per tick. | Tainted | Infectious |

Armor

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Ammo Vaccuum Armor 4 60(+10)% chance to automatically retrieve an arrow once it lands. Chance is halved for non-regular arrows. | Magnetic | Metallic |
Flammable Armor 7 Reduces fire damage taken by 20(+20)%, adding across all armor pieces. | Draconic | Infernal |
Berserker Armor 8 Increases melee damage by 2(+1)%, adding across all armor pieces. | Unstable | Powerful | Destructive |
Blast Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Unstable |
Eagle Eye Armor 8 Increases arrow damage by 2(+1)%, adding across all armor pieces. | Precise | Sleek | Ocular |
Feeble Armor 8 Decreases melee damage by 2(+1)%, adding across all armor pieces. | Soft |
Fire Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Infernal | Chilled |
Anti-fire Armor 10 Increases fire damage taken by 20(+20)%, adding across all armor pieces. | Infernal |
Flash Fire Armor 6 You gain 10(+5)% bonus damage whenever you take fire damage.
You cannot have Flash Fire and Anti-fire on the same item.
| Infernal | Draconic |
Hallowed Armor 7 Reduces wither damage by 20(+20)%, adding across all armor pieces. | Hallowed |
Insanity* Armor 10 Reduces Sanity gain and increases Sanity drain by (5 x LVL)%. | Junk | Dark |
Instability* Armor 1 Increases Warmth change by 50%. | Unstable |
Insulation* Armor 5 Reduces Warmth change by (15 x LVL)%. | Chilled | Infernal |
Loot Vaccuum Armor 1 Mob drops are automatically picked up. | Magnetic |
Mana Pool Armor 7 Increases maximum mana by 8 per level, adding across all items. | Magical |
Mana Sink Armor 7 Decreases maximum mana by 8 per level, adding across all items. | Junk |
Nearsighted Armor 8 Decreases arrow damage by 2(+1)%, adding across all armor pieces. | Junk |
Phoenix Fury Armor 3 Revives you to 10(+10)% health if you die, at the cost of ((4 - LVL) x 10)% item durability. (75 - LVL x 15)-minute cooldown between revives. | Soul |
Poison Purge Armor 7 Reduces poison damage by 20(+20)%, adding across all armor pieces. | Healthy |
Projectile Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Holey |
Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Tough |
Reprisal Armor 7 After taking 100 damage, you unleash an explosion, dealing 5(+5) damage to nearby enemies, adding across all armor pieces. 2-minute cooldown between activations. | Desperado | Explosive | Vengeful |
Retribution Armor 6 If you die, deals 14(+7) damage to your killer. | Undead | Unstable | Vengeful |
Salvation Armor 4 (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. | Deflecting | Evasive | Lucky |
Thorns Armor 7 10(+5)% chance to reflect 40% of incoming damage back to an attacker. Maximum of 8(+4) damage reflected. Does not reduce damage received. | Deflecting | Vengeful |
Waterproof* Armor 1 Reduces Wetness duration by 25% per level. You are immune to Wetness with 4 pieces of Waterproof armor. | Aqueous |
Wisdom Armor 5 Increases skill EXP gains by 2% per level. | Efficient | Enhancing |
Wrath Armor 6 Creates an explosion for 10(+5) damage and 1.2(+0.3) knockback if you die. | Explosive | Undead | Vengeful |
Wretched Strength Armor 7 When below 50% max health, you deal up to 7% bonus damage per level, reaching its maximum bonus at 10% max health, adding across all armor pieces. | Desperado |

Axes

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Hammerhead Axes 3 Ability: Hammers targets within (1 + LVL x 0.5) blocks into the ground, stunning them with Slow (LVL + 1) for 3 seconds and causing them to lose their current target.
Energy Cost: 40
Cooldown: 15s
| Bulky | Blunt |

Bows

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Blastburn Bows 6 Ignites targets for 8 seconds with a burn that deals LVL damage per tick.
You cannot have Blastburn and Frost on the same item.
| Infernal |
Cushion Bows 4 Decreases arrow knockback. | Soft | Junk |
Fragmentation Bows 4 Your arrows fragment upon hitting a target, dealing 40(+10)% damage to all mobs within 4 blocks of the original target.
Conflicts with Longshot and Recoil.
| Unstable |
Frost Bows 5 Reduces target's movement speed by 15(+5)% for 8 seconds.
You cannot have Blastburn and Frost on the same item
| Frozen | Chilled |
Recoil Bows 3 Shooting arrows cause you considerable knockback if you’re not sneaking.
Conflicts with Longshot and Fragmentation.
| Bulky |
Infinity Bows 1 Same as vanilla. | Ender |
Longshot Bows 4 Increases arrow damage by 0.5(+0.25) for every block of distance between you and your target, but decreases base arrow damage by 3(+0.5). Maximum of 15(+5) bonus damage.
Conflicts with Fragmentation and Recoil.
| Precise | Powerful | Sleek |
Magebane Bows 12 Inflicts 50(+50)% extra damage to Witches, Evokers, and Illusioners.
You cannot have Magebane and Power on the same item.
| Powerful |
Overcharge Bows 12 Increases bow base damage by 1 per level. | Dextrous | Sleek |
Piercing Bows 4 Your arrows pierce through (LVL) mobs. | Precise | Sleek |
Poisonous Bows 6 Inflicts Poison for 8 seconds that deals LVL damage per tick. | Infectious | Tainted |
Punch Bows 4 Same as vanilla. | Bulky |

Melee Weapons

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Cleave Melee Weapons 6 Your attacks cleave through opponents, dealing 30(+15)% damage to mobs within 1(+0.25) blocks of your target. | Unstable | Explosive |
Knockback Melee Weapons 4 Same as Vanilla. | Bulky |
Looting Melee Weapons 4 Same as vanilla. | Valuable | Golden |
Soft Impact Melee Weapons 4 Reduces knockback dealt by 25(+25)%. | Soft | Junk |
Soul Sap Melee Weapons 6 Damages 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. | Junk |
Soul Split Melee Weapons 6 Heals 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. | Soul | Healthy |
Spirit Sap Melee Weapons 6 Lose (2 x LVL) mana per melee hit every 4 seconds. | Junk |
Spirit Split Melee Weapons 6 Steals (2 x LVL) mana from your opponent every 4 seconds. No effect if your opponent has no mana. | Ethereal | Healthy |
Sweeping Edge Melee Weapons 3 Same as vanilla. | Junk |

Tridents

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Channeling Tridents 1 Same as vanilla. | Electric |
Harpooning Tridents 20 Increases damage of thrown trident by 2.5 per level. | Powerful | Aquamarine | Spiky |
Impaling Tridents 20 Same as vanilla. | Spiky | Aquamarine |
Loyalty Tridents 3 Same as vanilla. | Slimy |
Riptide Tridents 4 Same as vanilla. | Aqueous | Evasive |

Armor/Pickaxes

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Divination Armor And Pickaxes 7 Increases (multiplicative) your chance of generating additional ore veins by 5% per level, adding across all items. | Earthy | Valuable |
Refining Armor And Pickaxes 7 Increases (multiplicative) the quality of generated secondary ore veins by 0.4% per level, adding across all items. | Valuable | Golden |

Tools/Weapons

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Biting Tools And Weapons 20 Increases melee damage by 5% per level. | Powerful | Destructive | Brutal |
Conflagrate* Tools And Weapons 3 Ability: Boosts Warmth of nearby players by (5 + LVL x 5).
Energy Cost: 100
Cooldown: 72s
| Chilled | Frozen |
Firework Tools And Weapons 4 Ability: Launches (LVL) random fireworks.
Energy Cost: 10
Cooldown: 5s
| Colorful |
Flimsy Tools And Weapons 20 Decreases melee damage by 5% for each level. | Light |
Freedom Tools And Weapons 3 Ability: Relieves you of all negative effects and grants immunity from negative effects for a short while afterwards.
Energy Cost: 50
Cooldown: 35(-5)s
| Deflecting | Tough | Light |
Gleam Tools And Weapons 5 Ability: Boosts Sanity of nearby players by (5 + LVL x 5).
Energy Cost: 100
Cooldown: 72s
| Bright | Glistening |
Inspect Tools And Weapons 1 Ability: Displays, in chat, most of the information an Inspector does when right clicking on an entity.
Energy Cost: 5
Cooldown: 3s
| Electric |
Absolute Zero* Tools And Weapons 5 Ability: Lowers Warmth of nearby players by (5 + LVL x 5).
Energy Cost: 100
Cooldown: 72s
| Frozen | Chilled |

Tools/Weapons

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Arachnaphobia Tools And Weapons And Tridents 20 Decreases melee damage against spiders by 2 per level. | Webbed | Junk |
Blunted Tools And Weapons And Tridents 20 Decreases melee damage by 1 per level. | Blunt |
Bug Squisher Tools And Weapons And Tridents 20 Increases melee damage against spiders by 2 per level. | Webbed | Dextrous | Spiky | Powerful |
Flanking Tools And Weapons And Tridents 8 Increases damage by 10(+5)% when attacking enemies that aren't facing you. | Evasive | Dextrous |
Nyctophobia Tools And Weapons And Tridents 20 Decreases melee damage against undead by 2 per level. | Junk |
Sharpened Tools And Weapons And Tridents 20 Increases melee damage by 1 per level. | Basic | Blade | Sharp | Powerful |
Smiteful Tools And Weapons And Tridents 20 Increases melee damage against undead mobs by 2 per level. | Basic | Blade | Undead | Bright | Powerful |

Weapons and Bows

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Aftershock Weapons 6 Upon killing a mob, has a 10(+5)% chance to create an explosion for 80(+10)% weapon damage and a radius of 4(+0.5) blocks. | Unstable | Explosive | Destructive |
Enderbane Weapons 6 Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. | Ender |

Tools

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Efficiency Tools 7 Same as vanilla. | Enhancing |
Flux Tools 3 Mines all similar blocks within (LVL) blocks. | Unstable |
Fortune Tools 4 Same as vanilla. | Valuable | Golden |
Silk Touch Tools 1 Same as vanilla. | Soft |
Superheat Tools 1 Smeltable items (ores, logs, sand, etc) are automatically smelted as you collect them. | Infernal | Draconic |

Fishing Rods

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Fish Grinder Fishing Rods 6 Turns fish and junk items caught into 4(+2) xp.
You cannot have Fish Grinder and Master Baiter on the same item.
| Fishy | Aqueous |
Hot Rod Fishing Rods 1 Cooks the fish you catch.
Conflicts with Fish Grinder.
| Infernal | Draconic |
Luck of the Sea Fishing Rods 4 Same as vanilla. | Aquamarine | Valuable |
Lure Fishing Rods 4 Same as vanilla. | Fishy | Aqueous |
Master Baiter Fishing Rods 12 5% chance per level to double your catch.
You cannot have Master Baiter and Fish Grinder on the same item.
| Fishy | Aqueous | Efficient |
Reeling Fishing Rods 7 Increases entity pull strength of fishing rods by (LVL x 35)%. | Webbed | Sleek |

Bows and Crossbows

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Explosive Arrow Bows And Crossbows 7 Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 10)% weapon damage in a 3-block radius.
Energy Cost: 60
Cooldown: 30s
| Explosive | Unstable | Destructive |
Inaccurate Bows And Crossbows 7 Adds a small random spread to the arrows you fire. Spread increases with enchant level. | Junk |
Pin Down Bows And Crossbows 4 Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for 5(+2) seconds, but deals no damage.
Energy Cost: 25
Cooldown: 5s
| Chilled | Webbed |
Roped Arrow Bows And Crossbows 4 Ability: Left click to prepare. Your next shot will pull you in towards it.
Energy Cost: 25
Cooldown: 10s
| Webbed | Evasive | Light |
Snapshot Bows And Crossbows 5 Ability: Left click to instantly fire an arrow, dealing 70(+10)% damage.
Energy Cost: 25
Cooldown: (None)
| Sleek | Dextrous | Holey |
Snipe Bows And Crossbows 7 Ability: Left click to prepare. Your next shot will deal 30(+10)% extra damage.
Energy Cost: 40
Cooldown: 10s
| Precise | Sleek | Holey |

Bows, Crossbows, and Wands

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Power Bows Crossbows Wand 12 Same as vanilla.
You cannot have Power and Magebane on the same item.
| Sleek | Powerful |