These dimensions contain custom worldgen and lots of loot… if you're prepared!
Mobs here are extra-tough, sporting lots of health, high damage, and special abilities. This is content meant to be conquered after you've maxed out your overworld gear and gotten a few gems on them.
Things also function a little differently in these worlds, which are meant to be exploration-based:
Teleport Tablets do not work
Lodestones do not work
Loot Chests are only lootable for 10 minutes after they are first looted
Loot Chests start out with a bonus in quality, which gradually decays. This decay starts 45 minutes after the chest's chunk is first loaded, and bottoms out 3 hours after the chest's chunk was first loaded
The only way in is a random teleport using a consumable item, or a hard-to-make non-consumable item
Alternate Wilderness Nether
Worldgen using Incendium datapack
To enter, you must use an
Infernal Pearl, which is found uncommonly in Nether Bastion loot chests. This consumes the item, dealing an immense amount of damage to you (and nearby party members) that you will need full Protection IV diamond armor to survive. Upon surviving the damage, you and any surviving party members will be transported to the Alternate Wilderness Nether together.
Infernal Pearls can be ground down to
Infernal Dust by crafting with a Grindstone. Soulbound Infernal Dust can also be found in loot chests inside the Alt Wild Nether. 256 Infernal Dust can be combined with a Glass Orb to create a soulbound
Infernal Orb, which acts as a permanent Infernal Pearl.
Pigmen/endermen are always aggressive
Huge, sprawling loot structures with tons of chests
Relatively high drop rate of Perfect Gems due to chest density
Home to the Sanctum, an extremely dangerous pillager outpost which can contain elusive Spirit Shield!
Alternate End
Worldgen using Fokastudio's Ender Expansion datapack
To enter, you must use an
Eldritch Pearl, which is found uncommonly in End City loot chests or commonly as loot from the Ender Dragon. This consumes the item, dealing an immense amount of damage to you (and eligible nearby party members) that you will need full Protection IV diamond armor to survive. Upon surviving the damage, you and any surviving party members will be transported to the Alternate End together.
The pearl's user and all players attempting entry need to have unlocked The End to travel to the Alternate End.
Eldritch Pearls can be ground down to
Eldritch Dust by crafting with a Grindstone. Soulbound Eldritch Dust can also be found in loot chests inside the Alt End. 256 Eldritch Dust can be combined with a Glass Orb to create a soulbound
Eldritch Orb, which acts as a permanent Eldritch Pearl.
Endermen are always aggressive
Shulker bullets hurt a lot more
Sprawling end cities with a lot more terrain variety
End cities here may very rarely contain a
Holy Elixir, which is used to upgrade the Spirit Shield
These are special shields with armor bonuses and other effects.
Spirit Shield (regular): The base spirit shield. These are found rarely in the Alternate Nether's Illager Sanctum structure. Gives +3 armor when held in the off-hand, and passively reduces damage taken by 3%.
Blessed Spirit Shield: Obtained by irreversibly combining a Spirit Shield and Holy Elixir at an Anvil, requiring Level 85 Magic and 35 Enchanting EXP Levels. Gives +4 armor and +2 armor toughness when held in the off-hand, passively reduces damage taken by 5%.
The following are the upgraded Spirit Shields, which each have a powerful unique effect. They are obtained by irreversibly upgrading the Blessed Spirit Shield using the corresponding Spirit Sigil at an anvil, requiring Level 90 Magic, Level 85 Smithing, and 50 Enchanting EXP Levels. Each shield retains the armor values and passive resistance of the Blessed Spirit Shield unless otherwise stated.
Sigils are currently a rare from from Ender Dragon (Hard), but other sources may be added later on.
Arcane Spirit Shield: Increases Magic damage by 25% and Mana Regen by 20%.
Spectral Spirit Shield: +8 armor, +4 armor toughness, +4 knockback resistance. Increases the proc rate of Perfect Gems by 15%.
Elysian Spirit Shield: 70% chance to reduce damage taken by 15%.
Divine Spirit Shield: Reduces damage taken by 20%, deducting the pre-armor reduced amount from your Mana instead. If you have insufficient mana to pay the cost, the damage reduction does not happen.