Table of Contents

Patch Notes 1.2.0

Magic Skill and Taming Expansion!


General Changes:

Removed the following Augments (since they were converted into Magic Spells):

Edited titles:


New Items:


Introducing: the Magic Skill!

You can now become a wizard and cast magical spells at things! When you log in, you will receive a free Wand if you have inventory space. If you don't make some space, then relog to receive your free wand. You can also craft a wand by looking at the recipe in /itemsBows, Crossbows, Wands tab at the bottom.

Read more in the WIP article on Magic!

Enchantment Max Level Effect
Power 5 Increases spell damage by 15%, plus 15% for each level
Conservation^ 4 Reduces spell mana cost by 4% per level
Swift Cast^ 3 Reduces spell cooldown by 5% per level

^ Can be enchanted on a Book in an Enchantment Table, or found as an Enchanted Book from various loot sources


Available Elements:

Icon Element Effect
Air Fast firing spells that deal low damage
Water Low damage spells that splash in a large area
Earth Short-ranged spells that increase a target's damage taken
Fire Slow-firing, but strong spells that inflict burn
Electric High damage per second, but tend to have heavy mana costs
Ice Slows targets
Light Bonus damage to undead, mostly support spells
Dark Decreases the melee damage of targets

Each Element has its own elemental level, which influence the strength of spells, and must be unlocked. You initially start with one free elemental unlock. Without this unlock, you can still train Magic by casting Magic Missile, a weak spell that everyone has access to by default. Additional elements can be unlocked by finding Spell Books, which are commonly found in Stronghold Library, Woodland Mansion, and Jungle Temple loot chests. Spell Books will also occasionally show up in the Traveling Merchant.


Attunements

In addition to elements, you can also allocate Magic Skill Points to Attunements to specialize into certain elements. Attunements give special additional effects and augment the power of the specialized element.


Magic Catalysts

Like how Archery uses Arrows as ammo, you can optionally use Catalysts as Ammo for Magic. Using Catalysts will consume one for every eligible spell cast, and will boost the damage of that spell, depending on the tier of the catalyst.

Available catalysts are:

As usual, crafting recipes can be found in /items.


Removed Tectonic Wands (Mob Arena V reward)

Added other special Wands in their place:

Icon Item Description
Wand of Destruction (u) Combine with any Wand to create the usable version, inheriting all stats from the supplied Wand. Increases spell damage by 10%.
Wand of Restoration (u) Combine with any Wand to create the usable version, inheriting all stats from the supplied Wand. Increases spell damage by 5% and Heal spell potency by 10%.
Wand of the Tides (u) Combine with any Wand to create the usable version, inheriting all stats from the supplied Wand. Increases spell damage by 5% and reduces Mana Costs by 10%.
Grimoire of Sparks (u) Combine with any Wand to create the usable version, inheriting all stats from the supplied Wand. Increases spell damage by 5% and reduces Spell Cooldowns by 8%.
Crystal Scepter Has a built-in spell that costs Charge to use, dealing high base damage. Cannot be used to cast any other spells. Needs to be recharged with Perfect Gems.


Notes about Magic:


Taming Expansion!

Added new Pet Abilities:

  1. Psybeam: piercing beam that deals damage
  2. Ice Beam: piercing beam that slows targets
  3. Leech Seed: leeching projectile that heals self and owner
  4. Toxic: poisons nearby targets
  5. Poison Sting: poisons targets when attacking
  6. Solar Beam: piercing beam that deals more damage the brighter it is
  7. Shadow Ball: dark projectile that inflicts weakness on targets
  8. Swords Dance: significantly increases own attack damage
  9. Water Gun: splashing projectile that does AoE damage
  10. Surf: grants owner Water Breathing and boosts owner's fishing speed and fishing luck
  11. Dig: boosts owner's ore yield and Crystal Geode chance
  12. Rock Smash: grants owner Haste
  13. Wood Hammer: boosts owner's log yield and Bird's Nest chance
  14. Nature's Bounty: boosts owner's crop yield
  15. Self Destruct: reduces own health to 1 to deal damage to nearby targets depending on amount of health sacrificed
  16. Pay Day: boosts owner's loot chest luck

Pet Abilities can now be taught to pets using the Taming skill

Teaching skills requires a certain Taming Level, one or more Training Treats, and some other supplies. Training Treats can be found in any loot chest, at roughly the same rate as Rainbow Beans, or can be crafted from a Rainbow Bean and various other materials (recipe in /items).


Fishing Updates!

Added Lava Fishing and End Fishing

You can now catch the following fish in Nether lava pools:

Icon Item
Firey Minnow
Lava Bream
Flame Bass
Lava Eel
With Lv.45 Fishing
Obsidian Clam
Basalt Crab
Rock Lobster

You can now catch the following fish in the End:

Icon Item
Ender Minnow
Ender Fish
Ender Shark
With Lv.75 Fishing

End fish give extra Enchanting EXP when cooked, but only cook into Dust.


Added Legendary Fish

These fish are rare and have very specific conditions needed to catch them, such as location, weather, and time, which are hinted to in the /fish menu and spoiled on the page about Legendary Fish.

Icon Fish
Coelacanth
Red Herring
Azure Marlin
Crystal Sturgeon
Ninja Tuna
Moonlight Clam
Rainbow Spinner
Ghost Minnow
Raindancer
Electric Eel
Starstream
Megalodon

New Foods!

New Crops:

New Foods:


New Potions!


New Ornament Kits!


New (70+) Hats!

I will not list them all here, but you can view them all at the Hats page.

Most can be gotten through Crate of Hats, but some are special and have unique requirements! Some highlights include:

For the next ONE WEEK only: The drop rate for Crates of Hats from loot chests will be DOUBLED, and the price of Crate of Hats from the Traveling Merchant will be HALVED! Go get 'em hats!


Ender Dragon (Solo)!

This is an instance of the Ender Dragon fight designed for one player. This means the dragon has less health, certain phases are shorter, and all mechanics are redesigned to be solvable with just one player. Completing it gives a greatly reduced loot pool, but does grant End access. Two players can enter the instance, but it will buff the dragon slightly and give a slightly further reduced loot pool.

Ender Dragon (Solo):


Bugfixes: