Game Settings
Random Tick Speed: 3 (vanilla default)
Simulation Distance: 4-8, variable with server load
View Distance: 6-10, variable with server load
Mob Spawn Radius: 4 chunks (64 blocks)
Hard Despawn Radius (Hostile): 5 chunks (80 blocks)
KeepInventory: enabled
Insomnia: enabled (there are many ways to counter phantoms, including
Ghostbusters)
Fire Tick: disabled
General
KeepInventory is
Enabled! You will never lose your items or experience on death
Boop other players by Sneak + Right Click
Hug other players by Sneak + Hit
Give food to other players by Right Clicking on them with a food item. You can disable other people giving food to you in your Player Preferences (/prefs
). Food given to other players is eaten instantly, and gives the same effects as they normally would. Food that gives negative effects cannot be fed to others
Dead players can be revived using
Phoenix Down, so long as they haven't respawned or left Purgatory yet
Purgatory is a place you go after you hit the "Respawn" button if you enabled the setting in your /prefs
. You can't do anything there and there's only a portal to leave, which respawns you for real - the place is meant for those who want to be revived, but are trigger happy on the "Respawn" button
Foxes are tameable with Raw Chicken. Cats and Foxes act like Wolves, and will fight alongside you
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Shulker Boxes, Ender Chests, Looting Bags, and Looting Bag-like items can be opened directly from your inventory with either Q (drop) or Right Click
Loot chests are per-player, and have several new rare items
Pet animals with Sneak + Hit
Your tamed wolves, cats, and foxes can be picked up through the menu accessible via Sneak + Right Click
Dying and respawning will teleport tamed animals within 25 blocks with you to your respawn point, unless that point is within 100 blocks of your death point
You can pick up frogs using Sneak + Right Click, and then throw them
Llamas can be "saddled" with carpets, and are rideable afterwards
Horses can have their stats increased by feeding them
special items
Named, tamed animals cannot take lethal damage. NOTE: this applies to named, tamed animals only, e.g. wolves and horses. Animals that cannot be tamed, such as pigs, will take lethal damage normally unless they are on claimed land.
Bricks can be thrown, dealing low ranged damage. Nether bricks light targets on fire for a short time
There is an economy - check your money balance with /bal
, and sell your items to other players directly, on the Player Market, or to the Junk Buyer NPC at Spawn
Ender Dragon fight is very much not vanilla, and instead is an instanced raid-style encounter that can be repeated however often you want. You personally having defeating the dragon is a requirement to enter The End
Dupe Fixes
Carpet dupers don't work
Rail dupers don't work
TNT dupers don't work
Logging out automatically dismounts your current vehicle
Entities cannot go through portals
Shulkers entity duplication is disabled
Item Changes
Hoes auto-replant crops when used for harvesting. Diamond hoes harvest in a 3x3 area, and Netherite hoes harvest in a 5x5 area
Potions of the Turtle Master cannot be brewed. They are really OP
Eggs, Snowballs, Mushroom Stews, Honey Bottles, and Music Discs stack up to 64
Horse Armor and Cakes stack up to 16
Gold Gets Good Uses
Enchantment Changes
Mending and Infinity no longer conflict, so you can have both on the same bow
Power can be applied to Crossbows in an anvil, but conflicts with Piercing and is less effective with Multishot
Looting can be applied to the following items in an anvil:
Axes
Bows
Crossbows
Tridents
Mending cannot be put on Elytras (see other Elytra nerfs below)
Anvil Changes
Maximum anvil cost (the "too expensive" threshold) is increased from 39 to 101
Repairing items in an anvil always costs 0 levels and doesn't raise the item repair cost
Renaming items in an anvil costs at most 1 level and doesn't raise the item repair cost
Adding Netherite Scrap to an item in an anvil reduces the accumulated repair cost by half or 3 levels, whichever is greater
Entity Changes
Armor Stands no longer collide or obey gravity. This cuts out a vector for lag machines
Boats, Minecarts, and Armor Stands cannot be placed using a dispenser
Boats, Minecarts, and Armor Stands show who they were placed by when right clicked with an Inspector
Hostile mobs cannot be put into Minecarts or Boats, except for Zombie Villagers in the Overworld and Endermites in the End
There is a mob cap of 50 of the same mobs per 25 blocks
You can pick up Frogs with Sneak + Right Click
You can pick up Allays by right clicking them with a Jar
Mechanical Changes
Building above the Nether is completely disabled. This is to nerf a variety of farms that exploit the lack of spawn cap
Iron golems cannot spawn in air, and only one can spawn within a 60-block range every 3 minutes. This is to nerf iron farms
There is a 3-minute cooldown per player for triggering raids. Evokers in a Raid Farm have a 35% chance to not drop a Totem of Undying, while Vindicators and Ravagers in a Raid Farm have significantly reduced chances of dropping Emeralds or a Saddle. This is to nerf raid farms
Zombified Piglins in a Nether gold farm do not drop gold nuggets or gold ingots
Zombified Piglins can only spawn from Nether Portals once every 5 seconds
Mobs other than Ghasts, Magma Cubes, and Frogs can no longer pass through portals. This cuts out a potential vector for future dupe glitches and lag machines, and to put a stop to chunk loaders
Villager discounts are capped at 50% to prevent several infinite-loop trades and general OP-ness. Enchanted Book trades are capped at an 80% discount
Redstone/Container Limits
You are limited in the number of certain blocks you can place in a 3x3 chunk area:
Hoppers - 100
Chests, Barrels, Shulkers, etc - 1000
Furnaces, Dispensers, Droppers, etc - 1000
Observers, Redstone Repeaters, Comparators, Pistons - 400
You are limited to 20 Hopper Minecarts in a 32x32-block area. Any additional Hopper Minecarts trucked in from adjacent chunks will cause some to randomly disappear until the number is below limits.
This is to make it harder to create lag machines, or exceptionally large farms that basically act as lag machines.
If your build really needs a lot of these, you can request a temporary exemption that lets you bypass the limit to complete your build. Building a really big farm is not a valid reason to request an exemption.
Elytra Nerfs
Mainly nerfed by making them more expensive to use. This also gives better uses for duplicate elytras and phantom membranes. Otherwise the server would just get flooded with all the elytras people find
Mending can no longer be applied to Elytras
Phantom Membranes repair an elytra by 2% each in an anvil (remember repairing costs no levels and doesn't increase future anvil costs)
Repairing an Elytra using another Elytra is unchanged, and is encouraged. This acts as a sink for the extra Elytras you find in the End, and might even make hunting them profitable
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Riptide Nerfs
Nerfed by adding a cooldown to the riptide effect. Riptide occurs instantly upon right click instead of on trident throw.
Riptide I: 9s cooldown
Riptide II: 8s cooldown
Riptide III: 7s cooldown