Keystone Bosses
Bosses are difficult late-game fights that are meant to be tackled as a group. Expect to need extensive preparation, good armor, good weapons, along with golden apples and potions if you want to succeed!
If you are victorious, you have a chance at receiving powerful Legendary Items.
Current Bosses:
• Bad Apple
• Evil Chicken
• Slime King
• Fast Pantaloons
• Gravekeeper
• Heat Miser
• Spider Queen
• Bomb Voyage
• Shia Labeouf
Getting Started
To fight a boss, you first need a Keystone for the boss. You can purchase these at The Keymaker at Spawn for certain items and a small amount of money.
Afterwards, Right Clicking on The Gatekeeper with your new keystone will open a menu that lets you customize the arena. Once the arena is created, you and other players may enter. To start the arena, break the Gold Block that spawns inside - but be warned, once started, no more players may enter!
Arena Options
- Practice Mode
This mode lets you practice a boss fight without using your own consumables. You will be given a Supply Cache from which you can withdraw free supplies, such as golden apples and healing potions. These supplies do not persist outside of the boss fight, and you will not receive any rewards for completing a boss fight in practice mode. The keystone will still be consumed as usual if you start the fight in practice mode. - Item Sync
This option determines whether or not your gear will be synced. Gear that is synced will be leveled down to a certain tier if it is over that tier. For instance, if an arena is synced to Iron tier and your gear is enchanted diamond, your gear will be temporarily reduced in stats to match Iron gear. Starting an arena in Unsynced mode, meaning your gear is not leveled down, will significantly reduce your rewards. - Arena Modifiers
These options can be toggled on or off to optionally make the fight easier or more difficult. Increasing the fight difficulty will multiplicatively increase the rewards received, and increase the chance at a unique drop, which varies based on the boss.
Modifer | Difficulty | Loot Bonus | Description |
---|---|---|---|
Square Up | +30 | +30% | Boss HP is increased by 50% |
Last Huzzah | +40 | +40% | Boss gains a last 'final stand' phase |
Animal Control | +20 | +20% | Pets are not allowed in the arena |
Trigger Happy | +40 | +40% | Boss uses abilities 20% faster |
One Shot | +10 | +10% | Totems of Undying no longer work |
I in Team | +30 | +30% | Teammates can no longer be revived |
Don't Hurt Me! | -150 | -60% | Boss deals 20% less damage |
Destroy Me | +30 | +30% | Boss deals 20% more damage |
Ultra Hardcore | +40 | +40% | -100% natural regen, Resistance is disabled |
Three's Company | +10 | +10% | Maximum player limit is 3 |
Boss Tiers
You may notice each boss has a certain Skull Indicator - this indicates the intended difficulty of the boss in question, and determines the Item Sync tier.
Skull Indicator | Item Sync | Description |
---|---|---|
0 x 💀 | Iron | This tier is meant to be fought in a team of players with enchanted iron equipment. |
1 x 💀 | Diamond | This tier is meant to be fought in a team of players with enchanted diamond equipment. |
2 x 💀 | Tier 0 | This tier is meant to be a challenge for a team of players with enchanted diamond equipment, or in a team of players with Tier 0 Shadow Realm equipment. |
3 x 💀 | Tier 1 | This tier is meant to be fought in a team of players with Tier 1 Shadow Realm equipment. |
4 x 💀 | Tier 2 | This tier is meant to be fought in a team of players with Tier 2 Shadow Realm equipment. |
5 x 💀 | Tier 3 | This tier is meant to be fought in a team of players with Tier 3 Shadow Realm equipment. |