List of Augments


Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Adrenaline All 7 Increase mana regeneration by 20% per level, adding across all items. | Regenerative | Magical |
Agile All 10 Increases movement speed by 2.5% per level, adding across all armor pieces. | Dextrous | Light |
Bulwark All 3 Gives +1 Knockback Resistance per level. | Bulky | Tough |
Constitution All 10 Increases max health by 1 health (half a heart) per level, adding across all armor pieces. | Robust |
Drain All 7 Decreases mana regeneration by 20% per level, adding across all items. | Junk | Decayed |
Encumber All 10 Decreases movement speed by 2.5% per level, adding across all armor pieces. | Bulky | Chilled |
Energy All 7 Increases attack speed by (LVL x 3)%, adding across all armor pieces. | Electric |
Fragile All 10 You take 10% more damage per level, adding across all armor pieces. | Soft |
Heartbleed All 7 Removes 5% max health (minimum 1) per level every 4 seconds, adding across all equipment. | Decayed |
Inefficient All 2 Item suffers (level + 1)x durability loss. | Junk |
Lethargy All 7 Decreases attack speed by (LVL x 5)%, adding across all armor pieces. | Chilled | Bulky |
Lifeless All 10 Decreases max health by 1 health (half a heart) per level, adding across all armor pieces. | Junk |
Luck All 7 Increases chest loot chance by 2% per level, adding across all items. | Lucky | Valuable |
Regenerative All 4 Heals 2.5% max health (minimum 0.5) per level every 4 seconds, adding across all equipment. | Regenerative | Healthy |
Unbreaking All 4 Same as vanilla. | Tough | Enhancing |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Aqua Affinity Helmets 1 Same as vanilla. | Aqueous |
Benightment Helmets 1 Permanent blindness. | Dark | Decayed |
Clear Minded Helmets 10 Reduces Sanity drain and increases Sanity gain by (4 x LVL)%. | Bright |
Enlightenment Helmets 1 Permanent night vision. | Bright |
Gorge Helmets 5 Food provides an extra (LVL) points of hunger. | Edible | Healthy |
Quenching* Helmets 5 Reduces Hydration drain by (15 x LVL)%. | Aqueous |
Respiration Helmets 4 Same as vanilla. | Aqueous |
Satiation Helmets 5 Increases Saturation value of food eaten by 1 per level, adding across all armor pieces. Maximum boost of 100% of the food item's saturation. | Healthy | Edible |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Blighted Chestplates 4 Permanent Wither LVL. | Junk | Tainted |
Intoxicated Chestplates 4 Permanent Poison LVL. | Tainted | Decayed |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Dolphin Leggings 3 Holding Sneak while in water makes you swim forward at the cost of durability. | Aqueous | Aquamarine | Oceanic |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Depth Strider Boots 3 Same as vanilla. | Aqueous | Aquamarine |
Feather Falling Boots 4 Same as vanilla. | Light | Evasive |
Frost Walker Boots 3 Same as vanilla. | Frozen | Chilled |
Sneak Boots 1 You are untargetable by mobs while sneaking. Does not cancel existing aggression. Clicking will disable the effect for 30 seconds. | Light |
Soul Speed Boots 4 Same as vanilla. | Soul | Light | Dark |
Stomp Boots 3 Falling onto a valid target defers (LVL x 34%) of the fall damage to them. | Bulky | Blunt |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Corrosive Swords 8 Inflicts Wither for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. | Decayed | Tainted |
Dashing Swords 5 Reduces Power Sword dash cooldown by 0.25s per level. | Evasive | Dextrous |
Flashburn Swords 8 Ignites targets for 8 seconds with a burn that deals [1 + (LVL - 1) x 2] damage per tick.
You cannot have Flashburn and Ice Aspect on the same item.
| Infernal |
Ice Aspect Swords 4 Inflicts Slow (LVL) for 8 seconds.
You cannot have Fire and Ice Aspect on the same item.
| Chilled | Frozen |
Quick Slash Swords 1 Ability: Instantly hit your target for full weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick.
Mana Cost: 30
| Blade | Sharp |
Serrated Swords 6 (15 x LVL)% chance to inflict Bleed for 6 seconds. | Blade | Spiky | Brutal |
Venom Swords 8 Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. | Tainted | Infectious |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Ammo Vaccuum Armor 4 (60 + LVL x 10)% chance to automatically retrieve an arrow once it lands. Chance is halved for non-regular arrows. | Magnetic | Metallic |
Amphibious Armor 7 Reduces drowning damage by 1 per level, adding across all armor pieces. | Aquamarine | Aqueous |
Flammable Armor 7 Reduces fire damage by 1 per level, adding across all armor pieces. | Draconic | Infernal |
Berserker Armor 8 Increases base melee damage by (LVL x 3)%, adding across all armor pieces. | Unstable | Powerful | Destructive |
Blast Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Unstable |
Eagle Eye Armor 8 Increases base arrow damage by (LVL x 3)%, adding across all armor pieces. | Precise | Sleek | Ocular |
Feeble Armor 8 Decreases base melee damage by (LVL x 5)%, adding across all armor pieces. | Soft |
Fire Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Infernal | Chilled |
Anti-fire Armor 7 You take (50% + level x 50%) more fire damage. | Infernal |
Hallowed Armor 7 Reduces wither damage by 1 per level, adding across all armor pieces. | Hallowed |
Immolate Armor 3 You gain Strength (level) for (1.5 + level x 0.5) seconds each time fire damage is taken.
You cannot have Immolate and Anti-fire on the same item.
| Infernal | Draconic |
Insanity* Armor 10 Reduces Sanity gain and increases Sanity drain by (5 x LVL)%. | Junk | Dark |
Instability* Armor 1 Increases Warmth change by 50%. | Unstable |
Insulation* Armor 5 Reduces Warmth change by (15 x LVL)%. | Chilled | Infernal |
Loot Vaccuum Armor 1 Mob drops are automatically picked up. | Magnetic |
Mana Pool Armor 7 Increases maximum mana by 15 per level, adding across all items. | Magical |
Mana Sink Armor 7 Decreases maximum mana by 15 per level, adding across all items. | Junk |
Masochistic Armor 4 Reduces bleed damage by 1 per level, adding across all armor pieces. | Brutal | Unstable |
Mole Armor 3 Reduces suffocation damage by 1 per level, adding across all armor pieces. | Earthy | Bulky |
Nearsighted Armor 8 Decreases base arrow damage by (LVL x 5)%, adding across all armor pieces. | Junk |
Phoenix Fury Armor 3 Revives you to (30 + LVL x 10)% health if you die, at the cost of ((4 - LVL) x 10)% item durability. (75 - LVL x 15)-minute cooldown between revives. | Soul |
Poison Purge Armor 7 Reduces poison damage by 1 per level, adding across all armor pieces. | Healthy |
Projectile Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Holey |
Protection Armor 4 Same as vanilla, but only obtainable through Fortification. | Tough |
Protective Armor 10 Reduces damage taken by 0.5% per level, adding across all armor pieces. | Tough |
Reprisal Armor 7 After taking 100 damage, you unleash an explosion, dealing (5 + 5 x LVL) damage to nearby enemies, adding across all armor pieces. 2-minute cooldown between activations. | Desperado | Explosive | Vengeful |
Retribution Armor 6 If you die, deals (7 + LVL x 7) damage to your killer. | Undead | Unstable | Vengeful |
Salvation Armor 4 (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. | Deflecting | Evasive | Lucky |
Thorns Armor 4 (LVL x 15)% chance to reflect 40% of incoming damage back to an attacker. Maximum of (LVL x 8) damage reflected. Does not reduce damage received. | Deflecting | Vengeful |
Vitality Armor 5 Increases natural regeneration amount by 25% per level, adding across all armor pieces. | Healthy |
Waterproof* Armor 1 Reduces Wetness duration by 25% per level. You are immune to Wetness with 4 pieces of Waterproof armor. | Aqueous |
Wrath Armor 6 Creates an explosion for (5 + LVL x 5) damage and (0.9 + LVL x 0.3) knockback if you die. | Explosive | Undead | Vengeful |
Wretched Strength Armor 7 When below 50% max health, you deal up to (LVL x 7)% bonus damage, reaching its maximum bonus at 10% max health, adding across all armor pieces. | Desperado |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Hammerhead Axes 3 Ability: Hammers targets within (1 + LVL x 0.5) blocks into the ground, stunning them with Slow (LVL + 1) for 3 seconds and causing them to lose their current target.
Mana Cost: 25
| Bulky | Blunt |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Cushion Bows 2 Decreases arrow knockback. | Soft | Junk |
Explosive Arrow Bows 7 Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 20)% weapon damage in a 3-block radius.
Mana Cost: 50
| Explosive | Unstable | Destructive |
Blastburn Bows 6 Ignites targets for 8 seconds with a burn that deals [1 + (LVL - 1) x 2] damage per tick.
You cannot have Blastburn and Frost on the same item.
| Infernal |
Fragmentation Bows 4 Your arrows fragment upon hitting a target, dealing (LVL x 20 + 30)% damage to all mobs within (LVL x 0.5 + 0.5) blocks of the original target.
Conflicts with Longshot and Recoil.
| Unstable |
Frost Bows 3 Inflicts Slow (LVL) for 8 seconds. | Frozen | Chilled |
Inaccurate Bows 7 Adds a small random spread to the arrows you fire. Spread increases with enchant level. | Junk |
Infinity Bows 1 Same as vanilla. | Ender |
Longshot Bows 4 Increases arrow damage by (0.25 + LVL x 0.25) for every block of distance between you and your target, but decreases base arrow damage by (2.5 + LVL * 0.5). Maximum of +(15 x LVL) bonus damage.
Conflicts with Fragmentation and Recoil.
| Precise | Powerful | Sleek |
Magebane Bows 12 Inflicts (LVL x 50%) extra damage to Witches, Evokers, and Illusioners.
You cannot have Magebane and Power on the same item.
| Powerful |
Overcharge Bows 12 Increases bow base damage by (LVL). | Dextrous | Sleek |
Piercing Bows 4 Your arrows pierce through (LVL) mobs. | Precise | Sleek |
Pin Down Bows 4 Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for (3 + 2 x LVL) seconds, but deals no damage.
Mana Cost: 25
| Chilled | Webbed |
Poisonous Bows 6 Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. | Infectious | Tainted |
Power Bows 12 Same as vanilla.
You cannot have Power and Magebane on the same item.
| Sleek | Powerful |
Punch Bows 4 Same as vanilla. | Bulky |
Recoil Bows 3 Shooting arrows cause you considerable knockback if you’re not sneaking.
Conflicts with Longshot and Fragmentation.
| Bulky |
Roped Arrow Bows 4 Ability: Left click to prepare. Your next shot will pull you in towards it.
Mana Cost: 25
| Webbed | Evasive | Light |
Snapshot Bows 2 Ability: Left click to instantly fire an arrow, dealing (70 + LVL x 10)% damage.
Mana Cost: 25
| Sleek | Dextrous | Holey |
Snipe Bows 7 Ability: Left click to prepare. Your next shot will deal (20 + 10 * LVL)% extra damage.
Mana Cost: 40
| Precise | Sleek | Holey |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Cleave Melee Weapons 4 Your attacks cleave through opponents, dealing (LVL x 25%) damage to mobs within (LVL) blocks of your target. | Unstable | Explosive |
Knockback Melee Weapons 4 Same as Vanilla. | Bulky |
Looting Melee Weapons 4 Same as vanilla. | Valuable | Golden |
Soft Impact Melee Weapons 4 Same as vanilla. | Soft | Junk |
Soul Sap Melee Weapons 6 30% chance to self-inflict (10 x LVL)% of damage dealt, up to (LVL x 2) damage. | Junk |
Soul Split Melee Weapons 6 30% chance to heal by (10 x LVL)% of damage dealt, up to (LVL x 2) health. | Soul | Healthy |
Spirit Sap Melee Weapons 6 30% chance per hit to lose (2 x LVL) mana. | Junk |
Spirit Split Melee Weapons 6 30% chance per hit to steal (2 x LVL) mana from your opponent. No effect if your opponent has no mana. | Ethereal | Healthy |
Sweeping Edge Melee Weapons 3 Same as vanilla. | Junk |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Channeling Tridents 1 Same as vanilla. | Electric |
Harpooning Tridents 20 Increases damage of thrown trident by 2.5 per level. | Powerful | Aquamarine | Spiky |
Impaling Tridents 20 Same as vanilla. | Spiky | Aquamarine |
Loyalty Tridents 3 Same as vanilla. | Slimy |
Riptide Tridents 4 Same as vanilla. | Aqueous | Evasive |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Divination Armor And Pickaxes 7 Increases (multiplicative) your chance of generating additional ore veins by 5% per level, adding across all items. | Earthy | Valuable |
Refining Armor And Pickaxes 7 Increases (multiplicative) the quality of generated secondary ore veins by 0.4% per level, adding across all items. | Valuable | Golden |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Biting Tools And Weapons 20 Increases melee damage by 5% per level. | Powerful | Destructive | Brutal |
Bloom Tools And Weapons 7 Ability: Crops within LVL + 5 blocks are boosted by between LVL and (2 x LVL) growth tiers.
Mana Cost: 100
| Earthy |
Conflagrate* Tools And Weapons 3 Ability: Boosts Warmth of nearby players by (5 + LVL x 5).
Mana Cost: 100
| Chilled | Frozen |
Deluge Tools And Weapons 6 Ability: Drops (10 x LVL) water drops at target location. Each drop deals 3 damage and inflicts Slow III for 4 seconds.
Mana Cost: 35
| Aqueous | Aquamarine | Magical | Powerful |
Firework Tools And Weapons 4 Ability: Launches (LVL) random fireworks.
Mana Cost: 10
| Colorful |
Flimsy Tools And Weapons 20 Decreases melee damage by 5% for each level. | Light |
Freedom Tools And Weapons 3 Ability: Relieves you of all negative effects. Also grants Fire Resistance for (LVL - 1) x 5 seconds.
Mana Cost: 25
| Deflecting | Tough | Light |
Gleam Tools And Weapons 5 Ability: Boosts Sanity of nearby players by (5 + LVL x 5).
Mana Cost: 100
| Bright | Glistening |
Heal Tools And Weapons 7 Ability: Heals yourself for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL).
Mana Cost: 60
| Regenerative | Healthy |
Heal Group Tools And Weapons 7 Ability: Heals yourself and all nearby players for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL).
Mana Cost: 75
| Regenerative | Healthy |
Heal Other Tools And Weapons 7 Ability: Heals another player for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL).
Mana Cost: 40
| Regenerative | Healthy |
Humidify Tools And Weapons 3 Ability: Fills up to [LVL x 2] containers in your inventory with water.
Mana Cost: 100
| Aqueous | Aquamarine | Chilled |
Inspect Tools And Weapons 1 Ability: Displays, in chat, most of the information an Inspector does when right clicking on an entity.
Mana Cost: 0
| Electric |
Absolute Zero* Tools And Weapons 5 Ability: Lowers Warmth of nearby players by (5 + LVL x 5).
Mana Cost: 100
| Frozen | Chilled |
Wisdom Tools And Weapons 7 Increases skill EXP gains by 2% per level. | Efficient | Enhancing |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Arachnaphobia Tools And Weapons And Tridents 20 Decreases melee damage against spiders by 1.25 per level. | Webbed | Junk |
Blunted Tools And Weapons And Tridents 20 Decreases melee damage by 0.5 for the 1st level, and 0.5 for each additional level. | Blunt |
Bug Squisher Tools And Weapons And Tridents 20 Increases melee damage against spiders by 2.5 for each level. | Webbed | Dextrous | Spiky | Powerful |
Flanking Tools And Weapons And Tridents 5 Increases damage by (15 + 10 x LVL)% when attacking enemies that aren't facing you. | Evasive | Dextrous |
Nyctophobia Tools And Weapons And Tridents 20 Decreases melee damage against undead by 1.25 per level. | Junk |
Sharpened Tools And Weapons And Tridents 20 Increases melee damage by 1 for the 1st level, and 0.5 for each additional level. | Basic | Blade | Sharp | Powerful |
Smiteful Tools And Weapons And Tridents 20 Increases melee damage against undead mobs by 2.5 for each level. | Basic | Blade | Undead | Bright | Powerful |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Aftershock Weapons 6 Upon killing a mob, has a (10 + LVL x 5%) chance to create an explosion for (110% + LVL x 10%) weapon damage and a radius of (5 + LVL) blocks. | Unstable | Explosive | Destructive |
Enderbane Weapons 6 Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. | Ender |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Efficiency Tools 7 Same as vanilla. | Enhancing |
Flux Tools 3 Mines all similar blocks within (LVL) blocks. | Unstable |
Fortune Tools 4 Same as vanilla. | Valuable | Golden |
Silk Touch Tools 1 Same as vanilla. | Soft |
Superheat Tools 1 Smeltable items (ores, logs, sand, etc) are automatically smelted as you collect them. | Infernal | Draconic |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Prospect Pickaxes 5 Ability: Scans a range of (10 + level x 6) blocks for ores of the same material as your pickaxe (or Coal if your pickaxe is Wood or Stone). Makes you face in the direction of the ore that’s closest.
Mana Cost: 75
| Ocular | Enhancing |

Augment Target Max Level Effect Scrap Possibilities upon Disassembly
Fish Grinder Fishing Rods 4 Turns fish and junk items caught into (4 + LVL x 2) xp.
You cannot have Fish Grinder and Master Baiter on the same item.
| Fishy | Aqueous |
Hot Rod Fishing Rods 1 Cooks the fish you catch.
Conflicts with Fish Grinder.
| Infernal | Draconic |
Luck of the Sea Fishing Rods 4 Same as vanilla. | Aquamarine | Valuable |
Lure Fishing Rods 4 Same as vanilla. | Fishy | Aqueous |
Master Baiter Fishing Rods 5 (LVL x 20%) chance to double your catch.
You cannot have Master Baiter and Fish Grinder on the same item.
| Fishy | Aqueous | Efficient |
Reeling Fishing Rods 7 Increases entity pull strength of fishing rods by (LVL x 35)%. | Webbed | Sleek |