List of Augments
All
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Adrenaline | All | 7 | Increase mana regeneration by 20% per level, adding across all items. | | Regenerative | Magical | |
Agile | All | 10 | Increases movement speed by 2.5% per level, adding across all armor pieces. | | Dextrous | Light | |
Bulwark | All | 3 | Gives +1 Knockback Resistance per level. | | Bulky | Tough | |
Constitution | All | 10 | Increases max health by 1 health (half a heart) per level, adding across all armor pieces. | | Robust | |
Drain | All | 7 | Decreases mana regeneration by 20% per level, adding across all items. | | Junk | Decayed | |
Encumber | All | 10 | Decreases movement speed by 2.5% per level, adding across all armor pieces. | | Bulky | Chilled | |
Energy | All | 7 | Increases attack speed by (LVL x 3)%, adding across all armor pieces. | | Electric | |
Fragile | All | 10 | You take 10% more damage per level, adding across all armor pieces. | | Soft | |
Heartbleed | All | 7 | Removes 5% max health (minimum 1) per level every 4 seconds, adding across all equipment. | | Decayed | |
Inefficient | All | 2 | Item suffers (level + 1)x durability loss. | | Junk | |
Lethargy | All | 7 | Decreases attack speed by (LVL x 5)%, adding across all armor pieces. | | Chilled | Bulky | |
Lifeless | All | 10 | Decreases max health by 1 health (half a heart) per level, adding across all armor pieces. | | Junk | |
Luck | All | 7 | Increases chest loot chance by 2% per level, adding across all items. | | Lucky | Valuable | |
Regenerative | All | 4 | Heals 2.5% max health (minimum 0.5) per level every 4 seconds, adding across all equipment. | | Regenerative | Healthy | |
Unbreaking | All | 4 | Same as vanilla. | | Tough | Enhancing | |
Helmets
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Aqua Affinity | Helmets | 1 | Same as vanilla. | | Aqueous | |
Benightment | Helmets | 1 | Permanent blindness. | | Dark | Decayed | |
Clear Minded | Helmets | 10 | Reduces Sanity drain and increases Sanity gain by (4 x LVL)%. | | Bright | |
Enlightenment | Helmets | 1 | Permanent night vision. | | Bright | |
Gorge | Helmets | 5 | Food provides an extra (LVL) points of hunger. | | Edible | Healthy | |
Quenching* | Helmets | 5 | Reduces Hydration drain by (15 x LVL)%. | | Aqueous | |
Respiration | Helmets | 4 | Same as vanilla. | | Aqueous | |
Satiation | Helmets | 5 | Increases Saturation value of food eaten by 1 per level, adding across all armor pieces. Maximum boost of 100% of the food item's saturation. | | Healthy | Edible | |
Chestplates
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Blighted | Chestplates | 4 | Permanent Wither LVL. | | Junk | Tainted | |
Intoxicated | Chestplates | 4 | Permanent Poison LVL. | | Tainted | Decayed | |
Leggings
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Dolphin | Leggings | 3 | Holding Sneak while in water makes you swim forward at the cost of durability. | | Aqueous | Aquamarine | Oceanic | |
Boots
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Depth Strider | Boots | 3 | Same as vanilla. | | Aqueous | Aquamarine | |
Feather Falling | Boots | 4 | Same as vanilla. | | Light | Evasive | |
Frost Walker | Boots | 3 | Same as vanilla. | | Frozen | Chilled | |
Sneak | Boots | 1 | You are untargetable by mobs while sneaking. Does not cancel existing aggression. Clicking will disable the effect for 30 seconds. | | Light | |
Soul Speed | Boots | 4 | Same as vanilla. | | Soul | Light | Dark | |
Stomp | Boots | 3 | Falling onto a valid target defers (LVL x 34%) of the fall damage to them. | | Bulky | Blunt | |
Swords
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Corrosive | Swords | 8 | Inflicts Wither for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. | | Decayed | Tainted | |
Dashing | Swords | 5 | Reduces Power Sword dash cooldown by 0.25s per level. | | Evasive | Dextrous | |
Flashburn | Swords | 8 | Ignites targets for 8 seconds with a burn that deals [1 + (LVL - 1) x 2] damage per tick. You cannot have Flashburn and Ice Aspect on the same item. | | Infernal | |
Ice Aspect | Swords | 4 | Inflicts Slow (LVL) for 8 seconds. You cannot have Fire and Ice Aspect on the same item. | | Chilled | Frozen | |
Quick Slash | Swords | 1 | Ability: Instantly hit your target for full weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick. Mana Cost: 30 | | Blade | Sharp | |
Serrated | Swords | 6 | (15 x LVL)% chance to inflict Bleed for 6 seconds. | | Blade | Spiky | Brutal | |
Venom | Swords | 8 | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. | | Tainted | Infectious | |
Armor
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Ammo Vaccuum | Armor | 4 | (60 + LVL x 10)% chance to automatically retrieve an arrow once it lands. Chance is halved for non-regular arrows. | | Magnetic | Metallic | |
Amphibious | Armor | 7 | Reduces drowning damage by 1 per level, adding across all armor pieces. | | Aquamarine | Aqueous | |
Flammable | Armor | 7 | Reduces fire damage by 1 per level, adding across all armor pieces. | | Draconic | Infernal | |
Berserker | Armor | 8 | Increases base melee damage by (LVL x 3)%, adding across all armor pieces. | | Unstable | Powerful | Destructive | |
Blast Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Unstable | |
Eagle Eye | Armor | 8 | Increases base arrow damage by (LVL x 3)%, adding across all armor pieces. | | Precise | Sleek | Ocular | |
Feeble | Armor | 8 | Decreases base melee damage by (LVL x 5)%, adding across all armor pieces. | | Soft | |
Fire Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Infernal | Chilled | |
Anti-fire | Armor | 7 | You take (50% + level x 50%) more fire damage. | | Infernal | |
Hallowed | Armor | 7 | Reduces wither damage by 1 per level, adding across all armor pieces. | | Hallowed | |
Immolate | Armor | 3 | You gain Strength (level) for (1.5 + level x 0.5) seconds each time fire damage is taken. You cannot have Immolate and Anti-fire on the same item. | | Infernal | Draconic | |
Insanity* | Armor | 10 | Reduces Sanity gain and increases Sanity drain by (5 x LVL)%. | | Junk | Dark | |
Instability* | Armor | 1 | Increases Warmth change by 50%. | | Unstable | |
Insulation* | Armor | 5 | Reduces Warmth change by (15 x LVL)%. | | Chilled | Infernal | |
Loot Vaccuum | Armor | 1 | Mob drops are automatically picked up. | | Magnetic | |
Mana Pool | Armor | 7 | Increases maximum mana by 15 per level, adding across all items. | | Magical | |
Mana Sink | Armor | 7 | Decreases maximum mana by 15 per level, adding across all items. | | Junk | |
Masochistic | Armor | 4 | Reduces bleed damage by 1 per level, adding across all armor pieces. | | Brutal | Unstable | |
Mole | Armor | 3 | Reduces suffocation damage by 1 per level, adding across all armor pieces. | | Earthy | Bulky | |
Nearsighted | Armor | 8 | Decreases base arrow damage by (LVL x 5)%, adding across all armor pieces. | | Junk | |
Phoenix Fury | Armor | 3 | Revives you to (30 + LVL x 10)% health if you die, at the cost of ((4 - LVL) x 10)% item durability. (75 - LVL x 15)-minute cooldown between revives. | | Soul | |
Poison Purge | Armor | 7 | Reduces poison damage by 1 per level, adding across all armor pieces. | | Healthy | |
Projectile Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Holey | |
Protection | Armor | 4 | Same as vanilla, but only obtainable through Fortification. | | Tough | |
Protective | Armor | 10 | Reduces damage taken by 0.5% per level, adding across all armor pieces. | | Tough | |
Reprisal | Armor | 7 | After taking 100 damage, you unleash an explosion, dealing (5 + 5 x LVL) damage to nearby enemies, adding across all armor pieces. 2-minute cooldown between activations. | | Desperado | Explosive | Vengeful | |
Retribution | Armor | 6 | If you die, deals (7 + LVL x 7) damage to your killer. | | Undead | Unstable | Vengeful | |
Salvation | Armor | 4 | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. | | Deflecting | Evasive | Lucky | |
Thorns | Armor | 4 | (LVL x 15)% chance to reflect 40% of incoming damage back to an attacker. Maximum of (LVL x 8) damage reflected. Does not reduce damage received. | | Deflecting | Vengeful | |
Vitality | Armor | 5 | Increases natural regeneration amount by 25% per level, adding across all armor pieces. | | Healthy | |
Waterproof* | Armor | 1 | Reduces Wetness duration by 25% per level. You are immune to Wetness with 4 pieces of Waterproof armor. | | Aqueous | |
Wrath | Armor | 6 | Creates an explosion for (5 + LVL x 5) damage and (0.9 + LVL x 0.3) knockback if you die. | | Explosive | Undead | Vengeful | |
Wretched Strength | Armor | 7 | When below 50% max health, you deal up to (LVL x 7)% bonus damage, reaching its maximum bonus at 10% max health, adding across all armor pieces. | | Desperado | |
Axes
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Hammerhead | Axes | 3 | Ability: Hammers targets within (1 + LVL x 0.5) blocks into the ground, stunning them with Slow (LVL + 1) for 3 seconds and causing them to lose their current target. Mana Cost: 25 | | Bulky | Blunt | |
Bows
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Cushion | Bows | 2 | Decreases arrow knockback. | | Soft | Junk | |
Explosive Arrow | Bows | 7 | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 20)% weapon damage in a 3-block radius. Mana Cost: 50 | | Explosive | Unstable | Destructive | |
Blastburn | Bows | 6 | Ignites targets for 8 seconds with a burn that deals [1 + (LVL - 1) x 2] damage per tick. You cannot have Blastburn and Frost on the same item. | | Infernal | |
Fragmentation | Bows | 4 | Your arrows fragment upon hitting a target, dealing (LVL x 20 + 30)% damage to all mobs within (LVL x 0.5 + 0.5) blocks of the original target. Conflicts with Longshot and Recoil. | | Unstable | |
Frost | Bows | 3 | Inflicts Slow (LVL) for 8 seconds. | | Frozen | Chilled | |
Inaccurate | Bows | 7 | Adds a small random spread to the arrows you fire. Spread increases with enchant level. | | Junk | |
Infinity | Bows | 1 | Same as vanilla. | | Ender | |
Longshot | Bows | 4 | Increases arrow damage by (0.25 + LVL x 0.25) for every block of distance between you and your target, but decreases base arrow damage by (2.5 + LVL * 0.5). Maximum of +(15 x LVL) bonus damage. Conflicts with Fragmentation and Recoil. | | Precise | Powerful | Sleek | |
Magebane | Bows | 12 | Inflicts (LVL x 50%) extra damage to Witches, Evokers, and Illusioners. You cannot have Magebane and Power on the same item. | | Powerful | |
Overcharge | Bows | 12 | Increases bow base damage by (LVL). | | Dextrous | Sleek | |
Piercing | Bows | 4 | Your arrows pierce through (LVL) mobs. | | Precise | Sleek | |
Pin Down | Bows | 4 | Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for (3 + 2 x LVL) seconds, but deals no damage. Mana Cost: 25 | | Chilled | Webbed | |
Poisonous | Bows | 6 | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. | | Infectious | Tainted | |
Power | Bows | 12 | Same as vanilla. You cannot have Power and Magebane on the same item. | | Sleek | Powerful | |
Punch | Bows | 4 | Same as vanilla. | | Bulky | |
Recoil | Bows | 3 | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. | | Bulky | |
Roped Arrow | Bows | 4 | Ability: Left click to prepare. Your next shot will pull you in towards it. Mana Cost: 25 | | Webbed | Evasive | Light | |
Snapshot | Bows | 2 | Ability: Left click to instantly fire an arrow, dealing (70 + LVL x 10)% damage. Mana Cost: 25 | | Sleek | Dextrous | Holey | |
Snipe | Bows | 7 | Ability: Left click to prepare. Your next shot will deal (20 + 10 * LVL)% extra damage. Mana Cost: 40 | | Precise | Sleek | Holey | |
Melee Weapons
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Cleave | Melee Weapons | 4 | Your attacks cleave through opponents, dealing (LVL x 25%) damage to mobs within (LVL) blocks of your target. | | Unstable | Explosive | |
Knockback | Melee Weapons | 4 | Same as Vanilla. | | Bulky | |
Looting | Melee Weapons | 4 | Same as vanilla. | | Valuable | Golden | |
Soft Impact | Melee Weapons | 4 | Same as vanilla. | | Soft | Junk | |
Soul Sap | Melee Weapons | 6 | 30% chance to self-inflict (10 x LVL)% of damage dealt, up to (LVL x 2) damage. | | Junk | |
Soul Split | Melee Weapons | 6 | 30% chance to heal by (10 x LVL)% of damage dealt, up to (LVL x 2) health. | | Soul | Healthy | |
Spirit Sap | Melee Weapons | 6 | 30% chance per hit to lose (2 x LVL) mana. | | Junk | |
Spirit Split | Melee Weapons | 6 | 30% chance per hit to steal (2 x LVL) mana from your opponent. No effect if your opponent has no mana. | | Ethereal | Healthy | |
Sweeping Edge | Melee Weapons | 3 | Same as vanilla. | | Junk | |
Tridents
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Channeling | Tridents | 1 | Same as vanilla. | | Electric | |
Harpooning | Tridents | 20 | Increases damage of thrown trident by 2.5 per level. | | Powerful | Aquamarine | Spiky | |
Impaling | Tridents | 20 | Same as vanilla. | | Spiky | Aquamarine | |
Loyalty | Tridents | 3 | Same as vanilla. | | Slimy | |
Riptide | Tridents | 4 | Same as vanilla. | | Aqueous | Evasive | |
Armor/Pickaxes
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Divination | Armor And Pickaxes | 7 | Increases (multiplicative) your chance of generating additional ore veins by 5% per level, adding across all items. | | Earthy | Valuable | |
Refining | Armor And Pickaxes | 7 | Increases (multiplicative) the quality of generated secondary ore veins by 0.4% per level, adding across all items. | | Valuable | Golden | |
Tools/Weapons
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Biting | Tools And Weapons | 20 | Increases melee damage by 5% per level. | | Powerful | Destructive | Brutal | |
Bloom | Tools And Weapons | 7 | Ability: Crops within LVL + 5 blocks are boosted by between LVL and (2 x LVL) growth tiers. Mana Cost: 100 | | Earthy | |
Conflagrate* | Tools And Weapons | 3 | Ability: Boosts Warmth of nearby players by (5 + LVL x 5). Mana Cost: 100 | | Chilled | Frozen | |
Deluge | Tools And Weapons | 6 | Ability: Drops (10 x LVL) water drops at target location. Each drop deals 3 damage and inflicts Slow III for 4 seconds. Mana Cost: 35 | | Aqueous | Aquamarine | Magical | Powerful | |
Firework | Tools And Weapons | 4 | Ability: Launches (LVL) random fireworks. Mana Cost: 10 | | Colorful | |
Flimsy | Tools And Weapons | 20 | Decreases melee damage by 5% for each level. | | Light | |
Freedom | Tools And Weapons | 3 | Ability: Relieves you of all negative effects. Also grants Fire Resistance for (LVL - 1) x 5 seconds. Mana Cost: 25 | | Deflecting | Tough | Light | |
Gleam | Tools And Weapons | 5 | Ability: Boosts Sanity of nearby players by (5 + LVL x 5). Mana Cost: 100 | | Bright | Glistening | |
Heal | Tools And Weapons | 7 | Ability: Heals yourself for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 60 | | Regenerative | Healthy | |
Heal Group | Tools And Weapons | 7 | Ability: Heals yourself and all nearby players for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 75 | | Regenerative | Healthy | |
Heal Other | Tools And Weapons | 7 | Ability: Heals another player for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 40 | | Regenerative | Healthy | |
Humidify | Tools And Weapons | 3 | Ability: Fills up to [LVL x 2] containers in your inventory with water. Mana Cost: 100 | | Aqueous | Aquamarine | Chilled | |
Inspect | Tools And Weapons | 1 | Ability: Displays, in chat, most of the information an Inspector does when right clicking on an entity. Mana Cost: 0 | | Electric | |
Absolute Zero* | Tools And Weapons | 5 | Ability: Lowers Warmth of nearby players by (5 + LVL x 5). Mana Cost: 100 | | Frozen | Chilled | |
Wisdom | Tools And Weapons | 7 | Increases skill EXP gains by 2% per level. | | Efficient | Enhancing | |
Tools/Weapons
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Arachnaphobia | Tools And Weapons And Tridents | 20 | Decreases melee damage against spiders by 1.25 per level. | | Webbed | Junk | |
Blunted | Tools And Weapons And Tridents | 20 | Decreases melee damage by 0.5 for the 1st level, and 0.5 for each additional level. | | Blunt | |
Bug Squisher | Tools And Weapons And Tridents | 20 | Increases melee damage against spiders by 2.5 for each level. | | Webbed | Dextrous | Spiky | Powerful | |
Flanking | Tools And Weapons And Tridents | 5 | Increases damage by (15 + 10 x LVL)% when attacking enemies that aren't facing you. | | Evasive | Dextrous | |
Nyctophobia | Tools And Weapons And Tridents | 20 | Decreases melee damage against undead by 1.25 per level. | | Junk | |
Sharpened | Tools And Weapons And Tridents | 20 | Increases melee damage by 1 for the 1st level, and 0.5 for each additional level. | | Basic | Blade | Sharp | Powerful | |
Smiteful | Tools And Weapons And Tridents | 20 | Increases melee damage against undead mobs by 2.5 for each level. | | Basic | Blade | Undead | Bright | Powerful | |
Weapons and Bows
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Aftershock | Weapons | 6 | Upon killing a mob, has a (10 + LVL x 5%) chance to create an explosion for (110% + LVL x 10%) weapon damage and a radius of (5 + LVL) blocks. | | Unstable | Explosive | Destructive | |
Enderbane | Weapons | 6 | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. | | Ender | |
Tools
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Efficiency | Tools | 7 | Same as vanilla. | | Enhancing | |
Flux | Tools | 3 | Mines all similar blocks within (LVL) blocks. | | Unstable | |
Fortune | Tools | 4 | Same as vanilla. | | Valuable | Golden | |
Silk Touch | Tools | 1 | Same as vanilla. | | Soft | |
Superheat | Tools | 1 | Smeltable items (ores, logs, sand, etc) are automatically smelted as you collect them. | | Infernal | Draconic | |
Pickaxes
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Prospect | Pickaxes | 5 | Ability: Scans a range of (10 + level x 6) blocks for ores of the same material as your pickaxe (or Coal if your pickaxe is Wood or Stone). Makes you face in the direction of the ore that’s closest. Mana Cost: 75 | | Ocular | Enhancing | |
Fishing Rods
Augment | Target | Max Level | Effect | Scrap Possibilities upon Disassembly |
---|---|---|---|---|
Fish Grinder | Fishing Rods | 4 | Turns fish and junk items caught into (4 + LVL x 2) xp. You cannot have Fish Grinder and Master Baiter on the same item. | | Fishy | Aqueous | |
Hot Rod | Fishing Rods | 1 | Cooks the fish you catch. Conflicts with Fish Grinder. | | Infernal | Draconic | |
Luck of the Sea | Fishing Rods | 4 | Same as vanilla. | | Aquamarine | Valuable | |
Lure | Fishing Rods | 4 | Same as vanilla. | | Fishy | Aqueous | |
Master Baiter | Fishing Rods | 5 | (LVL x 20%) chance to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. | | Fishy | Aqueous | Efficient | |
Reeling | Fishing Rods | 7 | Increases entity pull strength of fishing rods by (LVL x 35)%. | | Webbed | Sleek | |