Codex of Shadows
A Codex of Shadows is a rare, endgame special Enchanted Book that contains a single low-leveled Augment. This can be applied to any available weapon or tool at an Anvil, at the cost of a significant number of levels. Up to 3 Codexes may be added to a single item; however, unlike with Enchanted Books, adding two Codexes of the same level will not upgrade the level.
Level Cost
Codex Number | Level Cost |
---|---|
1st | 35 |
2nd | 60 |
3rd | 85 |
4th+ | 9999 (impossible) |
Ways of Obtaining
Codex of Shadows can be obtained in the following ways:
- Very rarely from End City loot chests, at a rate of 3/1000.
- Uncommonly from Keystone Bosses
Boss Tier | Codex Chance |
---|---|
0 x 💀 | 0% |
1 x 💀 | 15% |
2 x 💀 | 30% |
3 x 💀 | 50% |
4 x 💀 | 0% |
5 x 💀 | 0% |
- Commonly from the Ender Dragon
- Rolls twice: 40% chance for the first one, and 10% chance for the second one
- This means there's a 4% chance to get two, but each player can only receive 1 per kill
Possible Augments
Whenever you get a Codex of Shadows, you will roll into one of 4 different Augment tables before choosing a random Augment from that table. The 4 tables have different rarities:
Augment | Chance | Description |
---|---|---|
Roped Arrow I | 6.12% | Ability: Left click to prepare. Your next shot will pull you in towards it. Mana Cost: 25 |
Heal Other I | 6.12% | Ability: Heals another player for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 40 |
Quick Slash I | 10.2% | Ability: Instantly hit your target for full weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick. Mana Cost: 30 |
Snapshot I | 10.2% | Ability: Left click to instantly fire an arrow, dealing (70 + LVL x 10)% damage. Mana Cost: 25 |
Spirit Split I | 4.08% | 30% chance per hit to steal (2 x LVL) mana from your opponent. No effect if your opponent has no mana. |
Agile I | 2.04% | Increases movement speed by 2.5% per level, adding across all armor pieces. |
Poisonous I | 4.08% | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Enlightenment I | 2.04% | Permanent night vision. |
Reeling I | 2.04% | Increases entity pull strength of fishing rods by (LVL x 35)%. |
Energy I | 2.04% | Increases attack speed by (LVL x 3)%, adding across all armor pieces. |
Adrenaline I | 4.08% | Increase mana regeneration by 20% per level, adding across all items. |
Corrosive I | 4.08% | Inflicts Wither for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Bloom I | 6.12% | Ability: Crops within LVL + 5 blocks are boosted by between LVL and (2 x LVL) growth tiers. Mana Cost: 100 |
Frost I | 4.08% | Inflicts Slow (LVL) for 8 seconds. |
Ice Aspect I | 4.08% | Inflicts Slow (LVL) for 8 seconds. You cannot have Fire and Ice Aspect on the same item. |
Pin Down I | 10.2% | Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for (3 + 2 x LVL) seconds, but deals no damage. Mana Cost: 25 |
Firework I | 2.04% | Ability: Launches (LVL) random fireworks. Mana Cost: 10 |
Heal I | 6.12% | Ability: Heals yourself for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 60 |
Venom I | 4.08% | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Mana Pool I | 6.12% | Increases maximum mana by 15 per level, adding across all items. |
Augment | Chance | Description |
---|---|---|
Heal II | 4.84% | Ability: Heals yourself for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 60 |
Poison Purge I | 1.61% | Reduces poison damage by 1 per level, adding across all armor pieces. |
Agile II | 1.61% | Increases movement speed by 2.5% per level, adding across all armor pieces. |
Biting I | 4.84% | Increases melee damage by 5% per level. |
Master Baiter I | 1.61% | (LVL x 20%) chance to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. |
Ice Aspect II | 3.23% | Inflicts Slow (LVL) for 8 seconds. You cannot have Fire and Ice Aspect on the same item. |
Eagle Eye I | 4.84% | Increases base arrow damage by (LVL x 3)%, adding across all armor pieces. |
Heal Group I | 4.84% | Ability: Heals yourself and all nearby players for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 75 |
Stomp I | 1.61% | Falling onto a valid target defers (LVL x 34%) of the fall damage to them. |
Harpooning I | 1.61% | Increases damage of thrown trident by 2.5 per level. |
Longshot I | 1.61% | Increases arrow damage by (0.25 + LVL x 0.25) for every block of distance between you and your target, but decreases base arrow damage by (2.5 + LVL * 0.5). Maximum of +(15 x LVL) bonus damage. Conflicts with Fragmentation and Recoil. |
Wretched Strength I | 3.23% | When below 50% max health, you deal up to (LVL x 7)% bonus damage, reaching its maximum bonus at 10% max health, adding across all armor pieces. |
Regenerative I | 1.61% | Heals 2.5% max health (minimum 0.5) per level every 4 seconds, adding across all equipment. |
Dashing I | 1.61% | Reduces Power Sword dash cooldown by 0.25s per level. |
Berserker I | 4.84% | Increases base melee damage by (LVL x 3)%, adding across all armor pieces. |
Aftershock I | 1.61% | Upon killing a mob, has a (10 + LVL x 5%) chance to create an explosion for (110% + LVL x 10%) weapon damage and a radius of (5 + LVL) blocks. |
Hot Rod I | 1.61% | Cooks the fish you catch. Conflicts with Fish Grinder. |
Bloom II | 3.23% | Ability: Crops within LVL + 5 blocks are boosted by between LVL and (2 x LVL) growth tiers. Mana Cost: 100 |
Heal Other II | 4.84% | Ability: Heals another player for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 40 |
Quick Slash II | 3.23% | Ability: Instantly hit your target for full weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick. Mana Cost: 30 |
Salvation I | 1.61% | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. |
Snapshot II | 1.61% | Ability: Left click to instantly fire an arrow, dealing (70 + LVL x 10)% damage. Mana Cost: 25 |
Constitution I | 1.61% | Increases max health by 1 health (half a heart) per level, adding across all armor pieces. |
Adrenaline II | 3.23% | Increase mana regeneration by 20% per level, adding across all items. |
Flanking I | 1.61% | Increases damage by (15 + 10 x LVL)% when attacking enemies that aren't facing you. |
Freedom I | 1.61% | Ability: Relieves you of all negative effects. Also grants Fire Resistance for (LVL - 1) x 5 seconds. Mana Cost: 25 |
Pin Down II | 1.61% | Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for (3 + 2 x LVL) seconds, but deals no damage. Mana Cost: 25 |
Enderbane I | 3.23% | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. |
Reeling II | 1.61% | Increases entity pull strength of fishing rods by (LVL x 35)%. |
Frost II | 1.61% | Inflicts Slow (LVL) for 8 seconds. |
Corrosive II | 1.61% | Inflicts Wither for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Mana Pool II | 3.23% | Increases maximum mana by 15 per level, adding across all items. |
Energy II | 1.61% | Increases attack speed by (LVL x 3)%, adding across all armor pieces. |
Spirit Split II | 3.23% | 30% chance per hit to steal (2 x LVL) mana from your opponent. No effect if your opponent has no mana. |
Explosive Arrow I | 1.61% | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 20)% weapon damage in a 3-block radius. Mana Cost: 50 |
Venom II | 1.61% | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Deluge I | 1.61% | Ability: Drops (10 x LVL) water drops at target location. Each drop deals 3 damage and inflicts Slow III for 4 seconds. Mana Cost: 35 |
Soul Split I | 1.61% | 30% chance to heal by (10 x LVL)% of damage dealt, up to (LVL x 2) health. |
Poisonous II | 1.61% | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Hallowed I | 1.61% | Reduces wither damage by 1 per level, adding across all armor pieces. |
Recoil I | 1.61% | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. |
Piercing I | 1.61% | Your arrows pierce through (LVL) mobs. |
Augment | Chance | Description |
---|---|---|
Dashing II | 5.41% | Reduces Power Sword dash cooldown by 0.25s per level. |
Longshot II | 2.7% | Increases arrow damage by (0.25 + LVL x 0.25) for every block of distance between you and your target, but decreases base arrow damage by (2.5 + LVL * 0.5). Maximum of +(15 x LVL) bonus damage. Conflicts with Fragmentation and Recoil. |
Wretched Strength II | 5.41% | When below 50% max health, you deal up to (LVL x 7)% bonus damage, reaching its maximum bonus at 10% max health, adding across all armor pieces. |
Heal Group II | 8.11% | Ability: Heals yourself and all nearby players for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 75 |
Deluge II | 5.41% | Ability: Drops (10 x LVL) water drops at target location. Each drop deals 3 damage and inflicts Slow III for 4 seconds. Mana Cost: 35 |
Reeling III | 2.7% | Increases entity pull strength of fishing rods by (LVL x 35)%. |
Master Baiter I | 2.7% | (LVL x 20%) chance to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. |
Salvation II | 2.7% | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. |
Flanking II | 2.7% | Increases damage by (15 + 10 x LVL)% when attacking enemies that aren't facing you. |
Piercing II | 2.7% | Your arrows pierce through (LVL) mobs. |
Eagle Eye II | 8.11% | Increases base arrow damage by (LVL x 3)%, adding across all armor pieces. |
Poison Purge II | 2.7% | Reduces poison damage by 1 per level, adding across all armor pieces. |
Berserker II | 8.11% | Increases base melee damage by (LVL x 3)%, adding across all armor pieces. |
Harpooning II | 2.7% | Increases damage of thrown trident by 2.5 per level. |
Recoil II | 2.7% | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. |
Biting II | 8.11% | Increases melee damage by 5% per level. |
Hallowed II | 2.7% | Reduces wither damage by 1 per level, adding across all armor pieces. |
Soul Split I | 2.7% | 30% chance to heal by (10 x LVL)% of damage dealt, up to (LVL x 2) health. |
Stomp II | 2.7% | Falling onto a valid target defers (LVL x 34%) of the fall damage to them. |
Luck II | 2.7% | Increases chest loot chance by 2% per level, adding across all items. |
Enderbane II | 8.11% | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. |
Explosive Arrow II | 2.7% | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 20)% weapon damage in a 3-block radius. Mana Cost: 50 |
Constitution II | 2.7% | Increases max health by 1 health (half a heart) per level, adding across all armor pieces. |
Freedom II | 2.7% | Ability: Relieves you of all negative effects. Also grants Fire Resistance for (LVL - 1) x 5 seconds. Mana Cost: 25 |
Augment | Chance | Description |
---|---|---|
Piercing III | 1.75% | Your arrows pierce through (LVL) mobs. |
Heal Other III | 5.26% | Ability: Heals another player for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 40 |
Venom III | 3.51% | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Bloom III | 3.51% | Ability: Crops within LVL + 5 blocks are boosted by between LVL and (2 x LVL) growth tiers. Mana Cost: 100 |
Heal III | 5.26% | Ability: Heals yourself for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 60 |
Dashing III | 3.51% | Reduces Power Sword dash cooldown by 0.25s per level. |
Eagle Eye III | 5.26% | Increases base arrow damage by (LVL x 3)%, adding across all armor pieces. |
Corrosive III | 3.51% | Inflicts Wither for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Deluge III | 3.51% | Ability: Drops (10 x LVL) water drops at target location. Each drop deals 3 damage and inflicts Slow III for 4 seconds. Mana Cost: 35 |
Constitution III | 1.75% | Increases max health by 1 health (half a heart) per level, adding across all armor pieces. |
Salvation III | 1.75% | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. |
Hallowed III | 1.75% | Reduces wither damage by 1 per level, adding across all armor pieces. |
Luck III | 1.75% | Increases chest loot chance by 2% per level, adding across all items. |
Wretched Strength III | 3.51% | When below 50% max health, you deal up to (LVL x 7)% bonus damage, reaching its maximum bonus at 10% max health, adding across all armor pieces. |
Mana Pool III | 5.26% | Increases maximum mana by 15 per level, adding across all items. |
Stomp III | 1.75% | Falling onto a valid target defers (LVL x 34%) of the fall damage to them. |
Flanking III | 1.75% | Increases damage by (15 + 10 x LVL)% when attacking enemies that aren't facing you. |
Harpooning III | 1.75% | Increases damage of thrown trident by 2.5 per level. |
Explosive Arrow III | 1.75% | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 20)% weapon damage in a 3-block radius. Mana Cost: 50 |
Adrenaline III | 3.51% | Increase mana regeneration by 20% per level, adding across all items. |
Frost III | 1.75% | Inflicts Slow (LVL) for 8 seconds. |
Heal Group III | 5.26% | Ability: Heals yourself and all nearby players for (10 x LVL)% max health. Max (8 x LVL), min (1 x LVL). Mana Cost: 75 |
Poison Purge III | 1.75% | Reduces poison damage by 1 per level, adding across all armor pieces. |
Biting III | 5.26% | Increases melee damage by 5% per level. |
Soul Split II | 1.75% | 30% chance to heal by (10 x LVL)% of damage dealt, up to (LVL x 2) health. |
Spirit Split III | 3.51% | 30% chance per hit to steal (2 x LVL) mana from your opponent. No effect if your opponent has no mana. |
Recoil III | 1.75% | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. |
Agile III | 5.26% | Increases movement speed by 2.5% per level, adding across all armor pieces. |
Poisonous III | 1.75% | Inflicts Poison for 8 seconds that deals [1 + (LVL - 1) x 2] damage per tick. |
Enderbane III | 5.26% | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. |
Berserker III | 5.26% | Increases base melee damage by (LVL x 3)%, adding across all armor pieces. |