• Random Tick Speed: 3 (vanilla default)
  • Simulation Distance: 4-8, variable with server load
  • View Distance: 6-10, variable with server load
  • Mob Spawn Radius: 4 chunks (64 blocks)
  • Hard Despawn Radius (Hostile): 5 chunks (80 blocks)
  • KeepInventory: enabled
  • Insomnia: enabled (there are many ways to counter phantoms, including Ghostbusters)
  • Fire Tick: disabled
  • KeepInventory is Enabled! You will never lose your items or experience on death
    • Dying will remove equiped Curse of Binding items to your inventory if you have space
  • Boop other players by Sneak + Right Click
  • Hug other players by Sneak + Hit
  • Give food to other players by Right Clicking on them with a food item. You can disable other people giving food to you in your Player Preferences (/prefs). Food given to other players is eaten instantly, and gives the same effects as they normally would. Food that gives negative effects cannot be fed to others
  • Dead players can be revived using Phoenix Down, so long as they haven't respawned or left Purgatory yet
    • Purgatory is a place you go after you hit the "Respawn" button if you enabled the setting in your /prefs. You can't do anything there and there's only a portal to leave, which respawns you for real - the place is meant for those who want to be revived, but are trigger happy on the "Respawn" button
  • Foxes are tameable with Raw Chicken. Cats and Foxes act like Wolves, and will fight alongside you
  • Wolves, Cats, and Foxes are Extra Fancy, having Levels, Traits, and Abilities
  • Shulker Boxes, Ender Chests, Looting Bags, and Looting Bag-like items can be opened directly from your inventory with either Q (drop) or Right Click
  • Loot chests are per-player, and have several new rare items
  • Pet animals with Sneak + Hit
  • Your tamed wolves, cats, and foxes can be picked up through the menu accessible via Sneak + Right Click
  • Dying and respawning will teleport tamed animals within 25 blocks with you to your respawn point, unless that point is within 100 blocks of your death point
  • You can pick up frogs using Sneak + Right Click, and then throw them
  • Llamas can be "saddled" with carpets, and are rideable afterwards
  • Horses can have their stats increased by feeding them special items
  • Named, tamed animals cannot take lethal damage. NOTE: this applies to named, tamed animals only, e.g. wolves and horses. Animals that cannot be tamed, such as pigs, will take lethal damage normally unless they are on claimed land.
  • Bricks can be thrown, dealing low ranged damage. Nether bricks light targets on fire for a short time
  • There is an economy - check your money balance with /bal, and sell your items to other players directly, on the Player Market, or to the Junk Buyer NPC at Spawn
  • Ender Dragon fight is very much not vanilla, and instead is an instanced raid-style encounter that can be repeated however often you want. You personally having defeating the dragon is a requirement to enter The End
  • Carpet dupers don't work
  • Rail dupers don't work
  • TNT dupers don't work
  • Logging out automatically dismounts your current vehicle
  • Entities cannot go through portals
  • Shulkers entity duplication is disabled
  • Hoes auto-replant crops when used for harvesting. Diamond hoes harvest in a 3x3 area, and Netherite hoes harvest in a 5x5 area
  • Potions of the Turtle Master cannot be brewed. They are really OP
  • Eggs, Snowballs, Mushroom Stews, Honey Bottles, and Music Discs stack up to 64
  • Horse Armor and Cakes stack up to 16
  • A Lodestone (teleportation pad) requires 8 gold blocks in addition to a diamond block to craft
  • A teleport tablet (one-use teleportation item) costs 8 gold ingots to craft
  • Power Tools need to be recharged with gold
  • Mending and Infinity no longer conflict, so you can have both on the same bow
  • Power can be applied to Crossbows in an anvil, but conflicts with Piercing and is less effective with Multishot
  • Looting can be applied to the following items in an anvil:
    • Axes
    • Bows
    • Crossbows
    • Tridents
  • Mending cannot be put on Elytras (see other Elytra nerfs below)
  • Maximum anvil cost (the "too expensive" threshold) is increased from 39 to 101
  • Repairing items in an anvil always costs 0 levels and doesn't raise the item repair cost
  • Renaming items in an anvil costs at most 1 level and doesn't raise the item repair cost
  • Adding Netherite Scrap to an item in an anvil reduces the accumulated repair cost by half or 3 levels, whichever is greater
  • Armor Stands no longer collide or obey gravity. This cuts out a vector for lag machines
  • Boats, Minecarts, and Armor Stands cannot be placed using a dispenser
  • Boats, Minecarts, and Armor Stands show who they were placed by when right clicked with an Inspector
  • Hostile mobs cannot be put into Minecarts or Boats, except for Zombie Villagers in the Overworld and Endermites in the End
  • There is a mob cap of 50 of the same mobs per 25 blocks
  • You can pick up Frogs with Sneak + Right Click
  • You can pick up Allays by right clicking them with a Jar
  • Building above the Nether is completely disabled. This is to nerf a variety of farms that exploit the lack of spawn cap
  • Iron golems cannot spawn in air, and only one can spawn within a 60-block range every 3 minutes. This is to nerf iron farms
  • There is a 3-minute cooldown per player for triggering raids. Evokers in a Raid Farm have a 35% chance to not drop a Totem of Undying, while Vindicators and Ravagers in a Raid Farm have significantly reduced chances of dropping Emeralds or a Saddle. This is to nerf raid farms
    • Conversely, Raid Evokers killed outside a Raid Farm have a common chance to drop an additional Totem of Undying. Raid Vindicators killed outside a Raid Farm have an uncommon chance to drop a Totem of Undying
  • Zombified Piglins in a Nether gold farm do not drop gold nuggets or gold ingots
  • Zombified Piglins can only spawn from Nether Portals once every 5 seconds
  • Mobs other than Ghasts, Magma Cubes, and Frogs can no longer pass through portals. This cuts out a potential vector for future dupe glitches and lag machines, and to put a stop to chunk loaders
  • Villager discounts are capped at 50% to prevent several infinite-loop trades and general OP-ness. Enchanted Book trades are capped at an 80% discount

You are limited in the number of certain blocks you can place in a 3x3 chunk area:

  • Hoppers - 100
  • Chests, Barrels, Shulkers, etc - 1000
  • Furnaces, Dispensers, Droppers, etc - 1000
  • Observers, Redstone Repeaters, Comparators, Pistons - 400

You are limited to 20 Hopper Minecarts in a 32x32-block area. Any additional Hopper Minecarts trucked in from adjacent chunks will cause some to randomly disappear until the number is below limits.


This is to make it harder to create lag machines, or exceptionally large farms that basically act as lag machines. If your build really needs a lot of these, you can request a temporary exemption that lets you bypass the limit to complete your build. Building a really big farm is not a valid reason to request an exemption.

Mainly nerfed by making them more expensive to use. This also gives better uses for duplicate elytras and phantom membranes. Otherwise the server would just get flooded with all the elytras people find

  • Mending can no longer be applied to Elytras
    • Armored Elytras in which the chestplate had Mending will not have Mending transfer. The armor stats remain even if the Elytra is completely broken
  • Phantom Membranes repair an elytra by 2% each in an anvil (remember repairing costs no levels and doesn't increase future anvil costs)
  • Repairing an Elytra using another Elytra is unchanged, and is encouraged. This acts as a sink for the extra Elytras you find in the End, and might even make hunting them profitable
  • Flextape cannot be applied to Elytras

Nerfed by adding a cooldown to the riptide effect. Riptide occurs instantly upon right click instead of on trident throw.

Riptide I:   9s cooldown
Riptide II:  8s cooldown
Riptide III: 7s cooldown