Codex of Shadows
A Codex of Shadows is a rare, endgame special Enchanted Book that contains a single low-leveled Augment. This can be applied to any available weapon or tool at an Anvil, at the cost of a significant number of levels. Up to 3 Codexes may be added to a single item; however, unlike with Enchanted Books, adding two Codexes of the same level will not upgrade the level.
Level Cost
Codex Number | Level Cost |
---|---|
1st | 35 |
2nd | 60 |
3rd | 85 |
4th+ | 9999 (impossible) |
Ways of Obtaining
Codex of Shadows can be obtained in the following ways:
- Very rarely from End City loot chests, at a rate of 3/1000.
- Uncommonly from Keystone Bosses
Boss Tier | Codex Chance |
---|---|
0 x 💀 | 0% |
1 x 💀 | 15% |
2 x 💀 | 30% |
3 x 💀 | 50% |
4 x 💀 | 0% |
5 x 💀 | 0% |
- Commonly from the Ender Dragon
- Rolls twice: 40% chance for the first one, and 10% chance for the second one
- This means there's a 4% chance to get two, but each player can only receive 1 per kill
Possible Augments
Whenever you get a Codex of Shadows, you will roll into one of 4 different Augment tables before choosing a random Augment from that table. The 4 tables have different rarities:
Augment | Chance | Description |
---|---|---|
Agile I | 2.13% | Increases movement speed by 2.5% per level, adding across all armor pieces. |
Enlightenment I | 2.13% | Permanent night vision. |
Sharpened I | 8.51% | Increases melee damage by 1 per level. |
Smiteful I | 8.51% | Increases melee damage against undead mobs by 2 per level. |
Bug Squisher I | 8.51% | Increases melee damage against spiders by 2 per level. |
Ice Aspect I | 4.26% | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Fire and Ice Aspect on the same item. |
Venom I | 4.26% | Inflicts Poison for 8 seconds that deals LVL damage per tick. |
Corrosive I | 4.26% | Inflicts Wither for 8 seconds that deals LVL damage per tick. |
Poisonous I | 4.26% | Inflicts Poison for 8 seconds that deals LVL damage per tick. |
Frost I | 4.26% | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Blastburn and Frost on the same item |
Firework I | 2.13% | Ability: Launches (LVL) random fireworks. Energy Cost: 10 Cooldown: 5s |
Roped Arrow I | 6.38% | Ability: Left click to prepare. Your next shot will pull you in towards it. Energy Cost: 25 Cooldown: 10s |
Snapshot I | 10.64% | Ability: Left click to instantly fire an arrow, dealing 70(+10)% damage. Energy Cost: 25 Cooldown: (None) |
Reeling I | 2.13% | Increases entity pull strength of fishing rods by (LVL x 35)%. |
Haste I | 2.13% | Increases attack speed by 3% per level, adding across all armor pieces. |
Mana Pool I | 6.38% | Increases maximum mana by 8 per level, adding across all items. |
Spirit Split I | 4.26% | Steals (2 x LVL) mana from your opponent every 4 seconds. No effect if your opponent has no mana. |
Adrenaline I | 4.26% | Increases mana regeneration by 10% per level, adding across all items. |
Pin Down I | 10.64% | Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for 5(+2) seconds, but deals no damage. Energy Cost: 25 Cooldown: 5s |
Augment | Chance | Description |
---|---|---|
Biting I | 6.12% | Increases melee damage by 5% per level. |
Berserker I | 6.12% | Increases melee damage by 2(+1)%, adding across all armor pieces. |
Eagle Eye I | 6.12% | Increases arrow damage by 2(+1)%, adding across all armor pieces. |
Wretched Strength I | 4.08% | When below 50% max health, you deal up to 7% bonus damage per level, reaching its maximum bonus at 10% max health, adding across all armor pieces. |
Flanking I | 2.04% | Increases damage by 10(+5)% when attacking enemies that aren't facing you. |
Agile II | 2.04% | Increases movement speed by 2.5% per level, adding across all armor pieces. |
Regenerative I | 2.04% | Heals 1.25% max health (minimum 0.25) per level every 4 seconds, adding across all equipment. |
Recoil I | 2.04% | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. |
Quick Slash I | 4.08% | Ability: Instantly hit your target for 60(+10)% weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick. Energy Cost: 30 Cooldown: (None) |
Poison Purge I | 2.04% | Reduces poison damage by 20(+20)%, adding across all armor pieces. |
Hallowed I | 2.04% | Reduces wither damage by 20(+20)%, adding across all armor pieces. |
Soul Split I | 2.04% | Heals 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. |
Ice Aspect II | 4.08% | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Fire and Ice Aspect on the same item. |
Longshot I | 2.04% | Increases arrow damage by 0.5(+0.25) for every block of distance between you and your target, but decreases base arrow damage by 3(+0.5). Maximum of 15(+5) bonus damage. Conflicts with Fragmentation and Recoil. |
Master Baiter I | 2.04% | 5% chance per level to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. |
Aftershock I | 2.04% | Upon killing a mob, has a 10(+5)% chance to create an explosion for 80(+10)% weapon damage and a radius of 4(+0.5) blocks. |
Enderbane I | 4.08% | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. |
Harpooning I | 2.04% | Increases damage of thrown trident by 2.5 per level. |
Piercing I | 2.04% | Your arrows pierce through (LVL) mobs. |
Explosive Arrow I | 2.04% | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 10)% weapon damage in a 3-block radius. Energy Cost: 60 Cooldown: 30s |
Snapshot II | 2.04% | Ability: Left click to instantly fire an arrow, dealing 70(+10)% damage. Energy Cost: 25 Cooldown: (None) |
Salvation I | 2.04% | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. |
Reeling II | 2.04% | Increases entity pull strength of fishing rods by (LVL x 35)%. |
Dashing I | 2.04% | Reduces Power Sword dash cooldown by 0.15s per level. |
Constitution I | 2.04% | Increases max health by 0.5 health (1/4th a heart) per level, adding across all armor pieces. |
Haste II | 2.04% | Increases attack speed by 3% per level, adding across all armor pieces. |
Mana Pool II | 4.08% | Increases maximum mana by 8 per level, adding across all items. |
Spirit Split II | 4.08% | Steals (2 x LVL) mana from your opponent every 4 seconds. No effect if your opponent has no mana. |
Adrenaline II | 4.08% | Increases mana regeneration by 10% per level, adding across all items. |
Pin Down II | 2.04% | Ability: Left click to instantly fire a shot at reduced velocity that inflict Slowness IV for 5(+2) seconds, but deals no damage. Energy Cost: 25 Cooldown: 5s |
Venom II | 2.04% | Inflicts Poison for 8 seconds that deals LVL damage per tick. |
Corrosive II | 2.04% | Inflicts Wither for 8 seconds that deals LVL damage per tick. |
Poisonous II | 2.04% | Inflicts Poison for 8 seconds that deals LVL damage per tick. |
Frost II | 2.04% | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Blastburn and Frost on the same item |
Stomp I | 2.04% | Falling onto a valid target defers 25(+25)% of the fall damage to them. |
Hot Rod I | 2.04% | Cooks the fish you catch. Conflicts with Fish Grinder. |
Augment | Chance | Description |
---|---|---|
Constitution II | 2.5% | Increases max health by 0.5 health (1/4th a heart) per level, adding across all armor pieces. |
Berserker II | 7.5% | Increases melee damage by 2(+1)%, adding across all armor pieces. |
Eagle Eye II | 7.5% | Increases arrow damage by 2(+1)%, adding across all armor pieces. |
Wretched Strength II | 5% | When below 50% max health, you deal up to 7% bonus damage per level, reaching its maximum bonus at 10% max health, adding across all armor pieces. |
Flanking II | 2.5% | Increases damage by 10(+5)% when attacking enemies that aren't facing you. |
Biting II | 7.5% | Increases melee damage by 5% per level. |
Poison Purge II | 2.5% | Reduces poison damage by 20(+20)%, adding across all armor pieces. |
Hallowed II | 2.5% | Reduces wither damage by 20(+20)%, adding across all armor pieces. |
Enderbane II | 7.5% | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. |
Harpooning II | 2.5% | Increases damage of thrown trident by 2.5 per level. |
Soul Split I | 2.5% | Heals 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. |
Piercing II | 2.5% | Your arrows pierce through (LVL) mobs. |
Explosive Arrow II | 2.5% | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 10)% weapon damage in a 3-block radius. Energy Cost: 60 Cooldown: 30s |
Salvation II | 2.5% | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. |
Reeling III | 2.5% | Increases entity pull strength of fishing rods by (LVL x 35)%. |
Dashing II | 5% | Reduces Power Sword dash cooldown by 0.15s per level. |
Luck II | 2.5% | Increases chest loot chance by 1% per level, adding across all items. |
Longshot II | 2.5% | Increases arrow damage by 0.5(+0.25) for every block of distance between you and your target, but decreases base arrow damage by 3(+0.5). Maximum of 15(+5) bonus damage. Conflicts with Fragmentation and Recoil. |
Recoil II | 2.5% | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. |
Stomp II | 2.5% | Falling onto a valid target defers 25(+25)% of the fall damage to them. |
Freedom I | 2.5% | Ability: Relieves you of all negative effects and grants immunity from negative effects for a short while afterwards. Energy Cost: 50 Cooldown: 35(-5)s |
Master Baiter II | 2.5% | 5% chance per level to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. |
Sharpened II | 5% | Increases melee damage by 1 per level. |
Smiteful II | 5% | Increases melee damage against undead mobs by 2 per level. |
Bug Squisher II | 5% | Increases melee damage against spiders by 2 per level. |
Quick Slash II | 5% | Ability: Instantly hit your target for 60(+10)% weapon damage, ignoring any remaining i-frames. This ability can miss if you misclick. Energy Cost: 30 Cooldown: (None) |
Augment | Chance | Description |
---|---|---|
Master Baiter III | 2.04% | 5% chance per level to double your catch. You cannot have Master Baiter and Fish Grinder on the same item. |
Venom III | 4.08% | Inflicts Poison for 8 seconds that deals LVL damage per tick. |
Corrosive III | 4.08% | Inflicts Wither for 8 seconds that deals LVL damage per tick. |
Poisonous III | 2.04% | Inflicts Poison for 8 seconds that deals LVL damage per tick. |
Frost III | 2.04% | Reduces target's movement speed by 15(+5)% for 8 seconds. You cannot have Blastburn and Frost on the same item |
Agile III | 6.12% | Increases movement speed by 2.5% per level, adding across all armor pieces. |
Constitution III | 2.04% | Increases max health by 0.5 health (1/4th a heart) per level, adding across all armor pieces. |
Berserker III | 6.12% | Increases melee damage by 2(+1)%, adding across all armor pieces. |
Eagle Eye III | 6.12% | Increases arrow damage by 2(+1)%, adding across all armor pieces. |
Wretched Strength III | 4.08% | When below 50% max health, you deal up to 7% bonus damage per level, reaching its maximum bonus at 10% max health, adding across all armor pieces. |
Flanking III | 2.04% | Increases damage by 10(+5)% when attacking enemies that aren't facing you. |
Biting III | 6.12% | Increases melee damage by 5% per level. |
Poison Purge III | 2.04% | Reduces poison damage by 20(+20)%, adding across all armor pieces. |
Hallowed III | 2.04% | Reduces wither damage by 20(+20)%, adding across all armor pieces. |
Enderbane III | 6.12% | Increases melee damage against Enderman, Ender Dragon, and Endermites by 10% per level. |
Harpooning III | 2.04% | Increases damage of thrown trident by 2.5 per level. |
Soul Split II | 2.04% | Heals 0.5(+0.5) health per melee hit. Maximum once every 4 seconds. |
Piercing III | 2.04% | Your arrows pierce through (LVL) mobs. |
Explosive Arrow III | 2.04% | Ability: Left click to prepare. Your next shot will explode on impact, dealing up to (60 + LVL x 10)% weapon damage in a 3-block radius. Energy Cost: 60 Cooldown: 30s |
Salvation III | 2.04% | (0.5 + 0.5 x LVL)% chance to reduce incoming damage to 1. Chance adds across all armor pieces. |
Dashing III | 4.08% | Reduces Power Sword dash cooldown by 0.15s per level. |
Luck III | 2.04% | Increases chest loot chance by 1% per level, adding across all items. |
Mana Pool III | 6.12% | Increases maximum mana by 8 per level, adding across all items. |
Spirit Split III | 4.08% | Steals (2 x LVL) mana from your opponent every 4 seconds. No effect if your opponent has no mana. |
Adrenaline III | 4.08% | Increases mana regeneration by 10% per level, adding across all items. |
Recoil III | 2.04% | Shooting arrows cause you considerable knockback if you’re not sneaking. Conflicts with Longshot and Fragmentation. |
Freedom II | 2.04% | Ability: Relieves you of all negative effects and grants immunity from negative effects for a short while afterwards. Energy Cost: 50 Cooldown: 35(-5)s |
Stomp III | 2.04% | Falling onto a valid target defers 25(+25)% of the fall damage to them. |
Sharpened III | 2.04% | Increases melee damage by 1 per level. |
Smiteful III | 2.04% | Increases melee damage against undead mobs by 2 per level. |
Bug Squisher III | 2.04% | Increases melee damage against spiders by 2 per level. |